Tutorial video:
Spherical Robot with Turret in Blender - Part 1/2 - Beginner Tutorial https://www.youtube.com/watch?v=ram-057hlx4&t=50s Stop at: Completed
Material Creation and Rendering Tutorial - Spherical Robot with Turret - Part 2/2 https://www.youtube.com/watch?v=8ew7VzT_3Ck Stop at: 0:00
A: Select All AA: Deselect M: Merge vertecies that overlap each other G: Grab and move Double Tap G: Edge slide Ctrl+A on mirror modifier: Apply the mirror and it will convert the mirror into actual object. Ctrl+R: Loop cut (Scroll to add more cut) Shift+D: Duplicate Selection P: Separate E: Extrude Shift+C: Center the 3D cursor to the world and focus on object Shift+N: Recalculate Normals (To flip the object so that the face orientation is correct) 0 Inside or out F: Fill face on the selected vertices Ctrl+A: Apply modifier to object L: Select Linked vertices (select 1 vertex before press L) Ctrl+B - Add Bevel (Scroll to add more vertices) Ctrl + Shift + B is used to bevel the edges of a selected face region Shift+C: focus to center of the scene Shift+S: Open menu for SELECTION TO CURSOR (Place selected object to 3D cursor)
Ctrl+I (Object Mode + Edit Mode) - Invert selection H: Hide Alt+H: Unhide /: Local View - to work on selected object and the rest of the objects will be hide
Edit Mode: Vertice Select: Alt + Click => Select the edge and the rest that belongs to the same edge loop O: Propotional Editing
T: Left menu N: Right menu
Skin Modifier: Edit Mode: A: Select All Ctrl+ A scale the skin
F3: Search
Hover the object in the Edit Mode and press "L"
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To join few object and set the last selected object as parent
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When we move the parent, the other object that has been set as its child will move together
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Alt+P: Clear the parent for the selected object
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Modifier: Solidify -> Add a thickness to object
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To make the object smooth, right click and choose shade smooth
Rotate vertices without effect the edge: 1. Ctrl+R - To add the cut 2. During the cut placement, press Ctrl+Shift+Alt+S (Scale) and press X for axis and drag with wheel button to adjust the slope angle. Once satisfy, click left mouse button to place the slope cut
In Layout Tab, select all the object you want to make it same material. Make sure the one that having the material is selected last. Click "Ctrl+L" and a link menu will appear. Choose "Material" and all the other objects will be applied with the same material.
I: Insert keyframe T: Change Keyframe Interpolation (Select which keyframe first)
F: Flaten face (Edit mode + face selection):
- Select area t obe removed
- Press F and all the face will be remove and replace with flaten face
Ctrl+: Grow Selection Ctrl-: Reduce Selection
- After duplicate with Shift D, once placed, press shift R and it will replicate the process or moving and rotating and it will automatically place a new object.
Free HDRi material for blender:
https://polyhaven.com/
https://polyhaven.com/textures
https://www.cgbookcase.com/textures
https://cc0-textures.com/
https://pixabay.com/vectors/block-cube-sugar-white-151696/