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Tutorial video:

Part 1:

Spherical Robot with Turret in Blender - Part 1/2 - Beginner Tutorial https://www.youtube.com/watch?v=ram-057hlx4&t=50s Stop at: Completed

Part 2:

Material Creation and Rendering Tutorial - Spherical Robot with Turret - Part 2/2 https://www.youtube.com/watch?v=8ew7VzT_3Ck Stop at: 0:00


Shortcuts:

A: Select All AA: Deselect M: Merge vertecies that overlap each other G: Grab and move Double Tap G: Edge slide Ctrl+A on mirror modifier: Apply the mirror and it will convert the mirror into actual object. Ctrl+R: Loop cut (Scroll to add more cut) Shift+D: Duplicate Selection P: Separate E: Extrude Shift+C: Center the 3D cursor to the world and focus on object Shift+N: Recalculate Normals (To flip the object so that the face orientation is correct) 0 Inside or out F: Fill face on the selected vertices Ctrl+A: Apply modifier to object L: Select Linked vertices (select 1 vertex before press L) Ctrl+B - Add Bevel (Scroll to add more vertices) Ctrl + Shift + B is used to bevel the edges of a selected face region Shift+C: focus to center of the scene Shift+S: Open menu for SELECTION TO CURSOR (Place selected object to 3D cursor)

Ctrl+I (Object Mode + Edit Mode) - Invert selection H: Hide Alt+H: Unhide /: Local View - to work on selected object and the rest of the objects will be hide

Edit Mode: Vertice Select: Alt + Click => Select the edge and the rest that belongs to the same edge loop O: Propotional Editing

T: Left menu N: Right menu

Skin Modifier: Edit Mode: A: Select All Ctrl+ A scale the skin

F3: Search

Select sub object:

Hover the object in the Edit Mode and press "L"

Ctrl+P: Parent:

  • To join few object and set the last selected object as parent

  • When we move the parent, the other object that has been set as its child will move together

  • Alt+P: Clear the parent for the selected object

  • Modifier: Solidify -> Add a thickness to object

  • To make the object smooth, right click and choose shade smooth

Rotate vertices without effect the edge: 1. Ctrl+R - To add the cut 2. During the cut placement, press Ctrl+Shift+Alt+S (Scale) and press X for axis and drag with wheel button to adjust the slope angle. Once satisfy, click left mouse button to place the slope cut

Link material to last selected object:

In Layout Tab, select all the object you want to make it same material. Make sure the one that having the material is selected last. Click "Ctrl+L" and a link menu will appear. Choose "Material" and all the other objects will be applied with the same material.

Animation Tab:

I: Insert keyframe T: Change Keyframe Interpolation (Select which keyframe first)

F: Flaten face (Edit mode + face selection):

  • Select area t obe removed
  • Press F and all the face will be remove and replace with flaten face

Ctrl+: Grow Selection Ctrl-: Reduce Selection

Duplicate few times:

  • After duplicate with Shift D, once placed, press shift R and it will replicate the process or moving and rotating and it will automatically place a new object.

Free HDRi material for blender:

https://polyhaven.com/
https://polyhaven.com/textures
https://www.cgbookcase.com/textures
https://cc0-textures.com/
https://pixabay.com/vectors/block-cube-sugar-white-151696/

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