[upstream] Character movement round 1 (#881) #5
+3,956
−2,045
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Sensor updates:
Dynamic tree
Geometry character mover features:
b2SurfaceMaterial on b2ShapeDef
Debug draw contact ids and simulation islands
GJK benchmark and tuning for ~20% performance improvement
Helper to set the velocity of a kinematic body to reach a transform target.
Reduced overhead of restitution when not used.
Manifolds points now record the total impulse applied across all sub-steps.
Bug fixes
Samples now use C++20 for designated initializers to mimic Box2D C code.