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Releases: ilikemacos/quillcore
Releases · ilikemacos/quillcore
Release list
QuillCore 0.4.0
QuillCore 0.4.0 — AMD FSR1
Works
- FSR1 (EASU+RCAS) spatial upscale: shrinks vanilla main
RenderTarget, runs AMD FidelityFX FSR1 shaders (MIT), restores native res before GUI/HUD. - Config / Cloth UI: backend
fsr1, quality presets, RCAS sharpness, optional scale override. ./gradlew build testgreen. xvfbrunClientlog proof: pipelines registered, mixin applied,fsr1=available.
Stubbed (honest refuse)
- FSR2 — needs motion vectors / depth / jitter (not available).
- FSR3 — same; frame generation disabled.
- XeSS / in-process FrameFX unchanged stubs.
Licenses
- FSR1 algorithm © AMD, MIT —
third_party/amd-fsr1/. - FSR2/3 SDKs not vendored.
Limits
- Sodium may limit main-RT resize — log warns; treat as limited/disabled with Sodium until verified on GPU.
- No fabricated benches. CSR excluded.
Jar: quillcore-0.4.0.jar (Fabric 1.21.8).
QuillCore 0.3.1
QuillCore 0.3.1
Added
- Quill Logic: PathNavigation idle throttle for far path-done mobs (no attack target / not hurt).
- Quill Render: opt-in cloud distance cap and weather rain/snow column radius cap (default off).
- 128×128 icon;
docs/PUBLISHING.md; expanded PORTING notes for 1.21.9–1.21.11 (meta only, not multi-built). - Unit tests for the new decision cores.
Not shipped
- Chunk rebuild coalescing (vanilla vs Sodium diverge; no honest bench on headless box).
- Spatial FSR1 / XeSS / temporal FSR / frame gen / CSR.
- No fabricated benches.
See CHANGELOG.md and docs/NEXT.md (done for now — further work needs a Windows GPU PC or a Sodium-compatible framebuffer API).
QuillCore 0.3.0
QuillCore 0.3.0 — Fabric 1.21.8
Shipped
- Quill Render: particle spawn-distance cutoff (default 64 blocks)
- Quill Logic: ItemEntity / ExperienceOrb neighbour-merge scan throttle (far from players; pickup/age untouched)
- FrameFX: external Windows launcher (
/quillcore framefx probe|launch) — never in-process; no CSR flags - Config schema v3, ModMenu/Cloth entries, unit tests
Not shipped (honest)
- Spatial FSR1 still blocked: no Sodium-safe post-composite resizable color target before GUI /
presentTexture(seedocs/FEASIBILITY.md) - XeSS, temporal FSR, frame generation, chunk-rebuild coalescing, in-process FrameFX
- CSR permanently excluded
- No fabricated benches
Commit: ee1793b
Requires: Minecraft 1.21.8, Fabric Loader ≥0.19.5, Fabric API, Java 21+
QuillCore 0.2.0
One core. Smoother worlds.
Fabric mod for Minecraft 1.21.8.
Real in this release
- Quill Render: entity render-distance cutoff (default 128 blocks)
- Quill Render: distant sign/skull block-entity skip
- Quill Logic: idle mob GoalSelector throttle (from 0.1.0)
- Quill Logic: villager Brain.tick idle throttle
- ModMenu + Cloth Config settings screen (optional soft deps)
/quillcorestatus/reload/reset/set/bench with real tick/frame samples- 28 unit tests; CI on GitHub Actions
Still stubs (honest unavailable)
- FSR, XeSS, FrameFX, frame generation — see
docs/FEASIBILITY.md - CSR permanently excluded
- No fabricated Sodium/Lithium benchmark numbers
Install
- Fabric Loader + Fabric API for 1.21.8
- (Optional) ModMenu + Cloth Config
- Drop
quillcore-0.2.0.jarintomods/
Jar SHA commit: 30bab0f