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MeguLit v1.2.1
- 汉化脚本 · 零延迟双语:在游戏详情 →「日文原版启动程序」里导入汉化包(玩日文原版时)或日文原版(玩汉化版时),MeguLit 会把两边的脚本逐行对齐,每句的译文直接用汉化组的翻译,不用等翻译接口。目前支持 System4、BGI 引擎,对不上版本时不会启用
- 译文由游戏自己显示:Alt+T → 内嵌里打开后,中文译文直接写回游戏,由游戏自己的文本框和字体显示;MeguLit 窗口保留日文、注音和点读
- 游戏库认识更多引擎:Escude、PJADV、Valkyria、Cyberworks、LC-ScriptEngine、Wolf RPG、RPG Maker、DxLib、老 Nitroplus(.npa),以及 Unity 上的 Utage、Naninovel、Yarn Spinner、Adventure Creator;下载来的文件夹名会先清理再识别,仍认不出的会在手动扫描后列出来
- 点读或选中单词后可以自动朗读(Alt+T → 语音)
- 识别汉化补丁的「借码」乱码,不再当成日文抓取
- 词典报 No module named 'zipfile' 时,重启 MeguLit 会自动修复基础组件
- 「按行微调 Y」在作品设置下也能保存;「日文原版启动程序」窗口重新排版
- Translation scripts, zero-latency bilingual: in a game's details, "Japanese original executable", import a Chinese patch (when playing the Japanese edition) or the Japanese original (when playing a patched edition). MeguLit lines the two scripts up and uses the group's translation for each line, with no translation service wait. System4 and BGI for now; a script from another version is not used
- Let the game show the translation: turn it on in Alt+T, Inline, and the Chinese translation is written back into the game's own text box and font; MeguLit keeps the Japanese, furigana and lookups
- The library recognises more engines: Escude, PJADV, Valkyria, Cyberworks, LC-ScriptEngine, Wolf RPG, RPG Maker, DxLib, older Nitroplus (.npa), and the Unity frameworks Utage, Naninovel, Yarn Spinner and Adventure Creator; download-style folder names are cleaned first, and folders still not recognised are listed after a manual scan
- Words can be read aloud automatically after a click or selection (Alt+T, Voice)
- Chinese patch "borrowed code" text is recognised and no longer captured as Japanese
- "No module named 'zipfile'" in the dictionary is repaired by restarting MeguLit
- Per-line furigana Y offsets are kept with per-work settings; the Japanese original executable dialog is laid out again
2026-11-09 21:49 hotfix
- 修复游戏内面板(Alt+T 菜单、对话记录、点读窗口)在使用默认主页背景时变成全透明
- 修复阅读窗口偶尔出现蓝色边框
- 汉化脚本 · 零延迟双语:在游戏详情 →「日文原版启动程序」里导入汉化包(玩日文原版时)或日文原版(玩汉化版时),MeguLit 会把两边的脚本逐行对齐,每句的译文直接用汉化组的翻译,不用等翻译接口。目前支持 System4、BGI 引擎,对不上版本时不会启用
- 译文由游戏自己显示:Alt+T → 内嵌里打开后,中文译文直接写回游戏,由游戏自己的文本框和字体显示;MeguLit 窗口保留日文、注音和点读
- 游戏库认识更多引擎:Escude、PJADV、Valkyria、Cyberworks、LC-ScriptEngine、Wolf RPG、RPG Maker、DxLib、老 Nitroplus(.npa),以及 Unity 上的 Utage、Naninovel、Yarn Spinner、Adventure Creator;下载来的文件夹名会先清理再识别,仍认不出的会在手动扫描后列出来
- 点读或选中单词后可以自动朗读(Alt+T → 语音)
- 识别汉化补丁的「借码」乱码,不再当成日文抓取
- 词典报 No module named 'zipfile' 时,重启 MeguLit 会自动修复基础组件
- 「按行微调 Y」在作品设置下也能保存;「日文原版启动程序」窗口重新排版
- Fixed the in-game panels (Alt+T menu, backlog, lookup card) turning fully transparent with the default home background
- Fixed a blue outline that sometimes appeared around the reader window
- Translation scripts, zero-latency bilingual: in a game's details, "Japanese original executable", import a Chinese patch (when playing the Japanese edition) or the Japanese original (when playing a patched edition). MeguLit lines the two scripts up and uses the group's translation for each line, with no translation service wait. System4 and BGI for now; a script from another version is not used
- Let the game show the translation: turn it on in Alt+T, Inline, and the Chinese translation is written back into the game's own text box and font; MeguLit keeps the Japanese, furigana and lookups
- The library recognises more engines: Escude, PJADV, Valkyria, Cyberworks, LC-ScriptEngine, Wolf RPG, RPG Maker, DxLib, older Nitroplus (.npa), and the Unity frameworks Utage, Naninovel, Yarn Spinner and Adventure Creator; download-style folder names are cleaned first, and folders still not recognised are listed after a manual scan
- Words can be read aloud automatically after a click or selection (Alt+T, Voice)
- Chinese patch "borrowed code" text is recognised and no longer captured as Japanese
- "No module named 'zipfile'" in the dictionary is repaired by restarting MeguLit
- Per-line furigana Y offsets are kept with per-work settings; the Japanese original executable dialog is laid out again
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2026-11-09 21:56 hotfix
- 修复游戏内面板(Alt+T 菜单、对话记录、点读窗口)在使用默认主页背景时变成全透明
- 修复阅读窗口偶尔出现蓝色边框
- 汉化脚本 · 零延迟双语:在游戏详情 →「日文原版启动程序」里导入汉化包(玩日文原版时)或日文原版(玩汉化版时),MeguLit 会把两边的脚本逐行对齐,每句的译文直接用汉化组的翻译,不用等翻译接口。目前支持 System4、BGI 引擎,对不上版本时不会启用
- 译文由游戏自己显示:Alt+T → 内嵌里打开后,中文译文直接写回游戏,由游戏自己的文本框和字体显示;MeguLit 窗口保留日文、注音和点读
- 游戏库认识更多引擎:Escude、PJADV、Valkyria、Cyberworks、LC-ScriptEngine、Wolf RPG、RPG Maker、DxLib、老 Nitroplus(.npa),以及 Unity 上的 Utage、Naninovel、Yarn Spinner、Adventure Creator;下载来的文件夹名会先清理再识别,仍认不出的会在手动扫描后列出来
- 点读或选中单词后可以自动朗读(Alt+T → 语音)
- 识别汉化补丁的「借码」乱码,不再当成日文抓取
- 词典报 No module named 'zipfile' 时,重启 MeguLit 会自动修复基础组件
- 「按行微调 Y」在作品设置下也能保存;「日文原版启动程序」窗口重新排版
- Fixed the in-game panels (Alt+T menu, backlog, lookup card) turning fully transparent with the default home background
- Fixed a blue outline that sometimes appeared around the reader window
- Translation scripts, zero-latency bilingual: in a game's details, "Japanese original executable", import a Chinese patch (when playing the Japanese edition) or the Japanese original (when playing a patched edition). MeguLit lines the two scripts up and uses the group's translation for each line, with no translation service wait. System4 and BGI for now; a script from another version is not used
- Let the game show the translation: turn it on in Alt+T, Inline, and the Chinese translation is written back into the game's own text box and font; MeguLit keeps the Japanese, furigana and lookups
- The library recognises more engines: Escude, PJADV, Valkyria, Cyberworks, LC-ScriptEngine, Wolf RPG, RPG Maker, DxLib, older Nitroplus (.npa), and the Unity frameworks Utage, Naninovel, Yarn Spinner and Adventure Creator; download-style folder names are cleaned first, and folders still not recognised are listed after a manual scan
- Words can be read aloud automatically after a click or selection (Alt+T, Voice)
- Chinese patch "borrowed code" text is recognised and no longer captured as Japanese
- "No module named 'zipfile'" in the dictionary is repaired by restarting MeguLit
- Per-line furigana Y offsets are kept with per-work settings; the Japanese original executable dialog is laid out again