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Big Renderer Update! I HIGHLY RECOMMEND UPDATING THE GAMEPLAY FEELS SOOO SMOOTH NOW! The player position is now rendered as fractional instead of rounding! Also, I doubled the fps. (now it runs at around 8-10 fps). I made movement and block mining fully separate from the fps (before mining at a higher fps went quicker). I also fixed a couple of bugs. Sadly, this update came with a price though (not for you). I went to the dark side of the force and leaned much more on AI than I probably should of. But hey, it looks really cool soo.... And tbf, mostly I just asked AI to compile my c code into assembly for speed (like as a more efficient compiler). This release is also backwards compatible with 0.0.6 so if you are updating from then you don't even have to destroy your worlds!