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OPERATOR VR Mod 1.2.3: new mission screen and benches
OPERATOR VR Mod 1.2.3: new mission screen and benches
- New mission screen look: cinematic military style with big mission titles, step tabs, numbered mission cards, an intel panel and the mission's overhead recon map behind the plan. Button hints match your controller (Touch or PS5 pad).
- Weapon bench restyled to match (solid dark cards, gold highlights), with a bigger, easier-to-read page. The magazine manager is restyled too, and the bench gun hides while it's open.
- Fixed: at every bench after the first one you opened, the parts list showed as an empty box. Every bench now works, including the caged areas and the range.
- Clearer view: the game's haze is lighter in VR (
Rendering.HazeThinning). - Gun distance: Ctrl + Shift + Up/Down moves the gun further from or closer to your face (
Controls.GunShiftForward). - Fixed: the grenade count could blink out when your frag count changed.
- Faster: the "under fire" screen effect is skipped while nobody is shooting at you.
Install: unzip OPERATOR-VR-Mod-v1.2.3.zip into the game folder (BepInEx 6 IL2CPP x64 required). Single-player and private co-op only.
OPERATOR VR Mod 1.2.2 - Auto hold breath
You hold your breath automatically when you aim down the sights.
Download OPERATOR-VR-Mod-v1.2.2.zip below and unzip it into the OPERATOR game folder (see the README for BepInEx and setup).
Also on Nexus Mods: https://www.nexusmods.com/operator/mods/250
OPERATOR VR Mod 1.2.1 - Black scopes and smoother
All scopes show a black lens when lowered and their picture when lifted to your eye (magnifiers too). The main weapon bench opens by itself when you walk up to it. Fewer small hitches.
Download OPERATOR-VR-Mod-v1.2.1.zip below and unzip it into the OPERATOR game folder (see the README for BepInEx and setup).
What's new in 1.2.1
- New: every magnified scope (ACOG kind, the game's other scope kind, and flip-up magnifiers) shows a black lens when lowered and its magnified picture when you lift it to your eye.
- Fixed: a flipped-up magnifier showed a soft, low-detail picture while not aimed and cost about 6 fps.
- New: the main weapon bench in the Operation Room opens by itself when you walk up to it and face it (
BenchAutoOpen,BenchAutoOpenDistance,BenchAutoOpenAt). The other tables open with Interact as usual. - Changed: smoother, with fewer small hitches. Scopes, magnifiers and the mission screen no longer search the whole level every second, and a rendering error the game logs every frame while aiming no longer costs main-thread time.
Also on Nexus Mods: https://www.nexusmods.com/operator/mods/250
OPERATOR VR Mod 1.2.0 - Faster VR and 3D customisation
Faster VR: foveated rendering on NVIDIA cards and lighter scopes, for a steady 45 fps at 90 Hz on an RTX 5060 Ti (was 40 at 80 Hz). Scopes go black when lowered and show their picture when lifted to your eye. Your character is shown in 3D on the customisation page.
Download OPERATOR-VR-Mod-v1.2.0.zip below and unzip it into the OPERATOR game folder (see the README for BepInEx and setup).
What's new in 1.2.0
- New: foveated rendering through the NVIDIA driver (
FoveatedRendering, 0.5 by default, 0 = off). Full detail in the middle of each lens, less towards the edges. On the test PC the graphics card time per frame dropped from 18-20 ms to about 16-17 ms. - New: steady 45 fps at 90 Hz in Virtual Desktop (SSW on) at full render scale; about 50 fps at 120 Hz with
RenderScale = 0.9. - New: a fixed scope (ACOG, Elcan...) shows a black lens when lowered and its magnified picture when lifted to your eye. Nothing extra is drawn while it's lowered (
ScopeAsideFrames = 3keeps a live picture at the side instead). - New: a scope's picture skips effects you can't see in a small lens, so aiming costs less (
CheapScopes). - New: the customisation page shows your character in 3D on the left, in his current clothes, turned as you drag him. The panels on the right stay flat (
Character3D,Character3DCloser). - New: switch between the Touch controllers and the PS5 pad mid-game: press anything on the pad, or A/B/X/Y/a trigger on Touch (
AutoSwitchControls), or hold both thumbsticks for 2 seconds. - Fixed: the scope picture froze when the gun was lowered.
- Fixed: a flipped-up magnifier's picture froze when you weren't aiming.
- Changed: the weapon picture in the status display is 30% brighter (
WeaponPictureBrightness). - Changed: the mod's own work per frame trimmed (about 2.6 ms to 2.1 ms).
- Changed: recommended Virtual Desktop setting is now 90 Hz (was 80 Hz).
Also on Nexus Mods: https://www.nexusmods.com/operator/mods/250
OPERATOR VR Mod 1.1.0 - Full motion controls
Full motion controls for Oculus/Meta Touch controllers. Aim with your hand, press the right grip for a two-handed virtual stock, lean by tilting your head, and feel every shot through controller vibration. The PS5 pad still works as before.
To switch them on: set TouchControls = true under [Controls] in BepInEx\config\com.operatorvr.mod.cfg. The full layout is in OPERATOR-VR-Touch-Controls.png in the zip.
Install: unzip OPERATOR-VR-Mod-v1.1.0.zip into the OPERATOR game folder (needs BepInEx 6 IL2CPP; see the README).
Changes
- New: full Touch motion controls (turn on with TouchControls = true).
- New: virtual stock. Press the right grip and your left hand steers the gun; press again to let go. "GUNSTOCK ACTIVATED" shows on screen while it's on.
- New: lean by tilting your head (HeadLeanAngle). Leaning with a weapon is faster (LeanSpeed).
- New: controller vibration on every shot, plus short buzzes for the stock, double-taps and Interact.
- New: tap / double-tap / hold actions (B: crouch / vault / kick; X: reload / check mag / unjam; Y: fire mode / health & map).
- New: two stick D-pads, used with a thumb on the other controller's thumbrest: sights and magnifier, lasers, grenades, recenter, night vision, next weapon, tablet.
- New: menus are clicked with the right trigger, the right stick scrolls, and drag-and-drop works (e.g. health screen medication).
- New: weapon bench. Point at the gun, hold the trigger and swing to turn it.
- New: prone on the left-stick click; Interact on the right-stick click.
- Fixed: the aiming dot now shows at the weapon wall and bench with Touch controllers.
- Fixed: the magnified scope no longer logs an error every frame (smoother while scoped).
- Changed: the magazine check shows lower, closer to the gun (MagLabelHeight).
- Changed: extra test logging is off unless Diagnostics = true.
OPERATOR VR Mod 1.0.0
First release.
Download OPERATOR-VR-Mod-v1.0.0.zip below and unzip it into your OPERATOR game folder (next to OPERATOR.exe). BepInEx 6 IL2CPP is needed first. See the instructions on the main page.
For single-player and private co-op only.