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OPERATOR VR Mod 1.2.0 - Faster VR and 3D customisation
Faster VR: foveated rendering on NVIDIA cards and lighter scopes, for a steady 45 fps at 90 Hz on an RTX 5060 Ti (was 40 at 80 Hz). Scopes go black when lowered and show their picture when lifted to your eye. Your character is shown in 3D on the customisation page.
Download OPERATOR-VR-Mod-v1.2.0.zip below and unzip it into the OPERATOR game folder (see the README for BepInEx and setup).
What's new in 1.2.0
- New: foveated rendering through the NVIDIA driver (
FoveatedRendering, 0.5 by default, 0 = off). Full detail in the middle of each lens, less towards the edges. On the test PC the graphics card time per frame dropped from 18-20 ms to about 16-17 ms. - New: steady 45 fps at 90 Hz in Virtual Desktop (SSW on) at full render scale; about 50 fps at 120 Hz with
RenderScale = 0.9. - New: a fixed scope (ACOG, Elcan...) shows a black lens when lowered and its magnified picture when lifted to your eye. Nothing extra is drawn while it's lowered (
ScopeAsideFrames = 3keeps a live picture at the side instead). - New: a scope's picture skips effects you can't see in a small lens, so aiming costs less (
CheapScopes). - New: the customisation page shows your character in 3D on the left, in his current clothes, turned as you drag him. The panels on the right stay flat (
Character3D,Character3DCloser). - New: switch between the Touch controllers and the PS5 pad mid-game: press anything on the pad, or A/B/X/Y/a trigger on Touch (
AutoSwitchControls), or hold both thumbsticks for 2 seconds. - Fixed: the scope picture froze when the gun was lowered.
- Fixed: a flipped-up magnifier's picture froze when you weren't aiming.
- Changed: the weapon picture in the status display is 30% brighter (
WeaponPictureBrightness). - Changed: the mod's own work per frame trimmed (about 2.6 ms to 2.1 ms).
- Changed: recommended Virtual Desktop setting is now 90 Hz (was 80 Hz).
Also on Nexus Mods: https://www.nexusmods.com/operator/mods/250