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2.8.0

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@imnyang imnyang released this 07 Nov 09:18
· 19 commits to main since this release
c158855

A high-quality, cross-platform video renderer for A Dance of Fire and Ice.

OrbitRender는 레벨을 고화질 영상으로 렌더링할 수 있는 모드입니다.

일반적인 화면 녹화 방식과 달리, 게임 화면을 프레임 단위로 렌더링하여 실시간 녹화 중 발생할 수 있는 프레임 드롭 없이 부드러운 영상을 내보낼 수 있습니다.
또한 실시간 녹화 속도에 제한되지 않아 PC 성능과 렌더링 설정에 따라 실제 플레이 시간보다 빠르게 영상을 렌더링할 수 있습니다.

모드를 설치한 후 에디터에서 레벨을 열고 F6을 누르거나, 상단 파일 메뉴에서 영상 내보내기를 선택하여 사용할 수 있습니다.
After installing the mod, open a level in the editor and press F6, or select Export Video from the File menu.

💡 이 모드는 Unity Mod Manager가 필요합니다.
This mod requires Unity Mod Manager.

💡 원활한 렌더링을 위해 H.264, H.265, VP9, AV1, FFV1 또는 ProRes 중 하나 이상의 코덱에서 하드웨어 인코딩을 지원하는 그래픽카드 사용을 권장합니다.
For optimal rendering performance, we recommend using a GPU with hardware encoding support for at least one of the following codecs: H.264, H.265, VP9, AV1, FFV1, or ProRes.

Added

  • 🪐 Support TUF Replay (thanks for @KGH1113)
  • 🎞️ ProRes profiles — Added Proxy, LT, Standard, HQ, 4444, and 4444 XQ profiles, plus Apple VideoToolbox hardware encoding on macOS. The 422 profiles output 10-bit 4:2:2, while 4444 profiles preserve captured alpha. (thanks for @KGH1113)
  • 🔊 Audio device recovery — If the live audio clock stalls after capture ends, OrbitRender now raises the game's audio buffer up to 2048 samples to recover playback. This is especially useful after switching Bluetooth or audio devices.
  • 🇪🇸 Support Spanish Translate (thanks for @LeninAsto)

Changed

  • 📦 Shared FFmpeg installation — FFmpeg is now installed once in A Dance of Fire and Ice/ffmpeg/<platform>/ and shared with TUFReplay. Existing Mods/OrbitRender/FFmpeg/, Mods/TUFReplay/FFmpeg/, and flat game-folder FFmpeg installations are verified and copied into the shared location without deleting the originals. A manually configured FFmpeg executable path still takes precedence.
  • 📁 Replay output folder — Replay renders that receive a caller-chosen output folder are now saved directly under that folder, without adding an extra TUFReplay directory.

Fixed

  • 🎨 Rendered videos now include BT.709 limited-range color metadata.
  • 🎵 Replay render audio is now delayed by the recorded input offset, matching the original play timing. (thanks for @KGH1113)
  • 👁️ Fixed a Jipper Resource Pack overlay issue when Show All Gameplay HUD was enabled.
  • 🎞️ ProRes exports no longer expose or apply the hidden bitrate input. (thanks for <@1051507128248045650>)

If you encounter a bug or have a suggestion, please report it through GitHub Issues, send me a DM, or join my Discord server.

Download:
https://github.com/imnyang/OrbitRender/releases/download/2.8.0/OrbitRender.zip

-# 이 모드의 일부 코드는 생성형 AI를 활용하여 작성되었습니다.
-# Some parts of this mod's code were written with the assistance of generative AI.

<@&1550167369341472899>

What's Changed

  • fix: save replays directly in a caller-chosen output folder by @KGH1113 in #7
  • fix: delay replay render audio by the recorded input offset by @KGH1113 in #8
  • feat: add ProRes profiles and Apple VideoToolbox encoding by @KGH1113 in #6
  • feat: add Spanish localization by @LeninAsto in #10
  • feat!: TUFReplay hosts replay renders (RenderApi 3) and OverlayApi is removed by @KGH1113 in #9

New Contributors

Full Changelog: 2.7.0...2.8.0