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Releases · infclass/teeuniverse
v0.3.4-alpha1
- Added half-step alignment if LSHIFT pressed (regardless of active alignment mode)
- Removed
.tupversion selection ComboBox for OpenFile dialog - AssetsInspector: Fixed a crash on null ZoneType index editing
- dynamic_string: Fixed a crash on operator=(nullptr) call
Built by GitHub at https://github.com/infclass/teeuniverse/actions/runs/14445259973
TeeUniverse v0.3.3
Added
- Inspector displays zone subtype name instead of index
- Inspector displays the TilingMaterial name in zone converter options
- Inspector now highlights the tiling material rule if its condition selected
- Inspector now highlights the object and quad list item if its vertex selected
- Tiling Material Editor now adds 'NOTINDEX' condition on click with Shift
- Tiling Material Editor now auto-select newly added condition
- Text editors support Ctrl+Left and Ctrl+Right shortcuts
- Objects drawer support grid alignment
- Heart and Armor pickups enabled for Infclass maps (require InfclassR-v1.5.0)
- Implemented half-step alignment for object pos and quad pivot pos
- Added finer (up to 1/8 of tile) alignment precision for higher camera zoom factor
- Added a button to duplicate Animation
- Added an option to save a package in previous v0.3.0 format
Changed
- Changed .tup format to v0.3.3 (prev format version was v0.3.0):
- Zone Objects got Data1 and Data2 (can be used e.g. to add Damage and Interval for icDamage zones)
- Map Entities got Animation and Pivon properties
- Quads and Objects got 'name', 'visibility', and 'locked' properties (!only on tup format level!)
- Active SubPackage (e.g. in-package map or an animation) now tracked per TeeUniverse Package
Fixed
- Tiling Material Editor now auto-select newly added condition
- Inspector keeps selection on RMB clicked
- Fixed focus changed on Alt+Tab
- Fixed exported map could contained uninitialized data
- Fixed vertical and horizontal flip actions named controversially
- Fixed Map Crop tool corrupted bottom and right edges on top left corner moved
- Fixed Map Crop tool corrupted layer data
The build for win64 is done by GitHub Actions (Job 27294814091).
TeeUniverse v0.3.2
TeeUniverse v0.3.2
- Added
config_directory.batfor windows - Added half-step alignment mode (active while LSHIFT pressed)
- The application now 'll start Maximized by default
- Fixed compilation on macOS
- Fixed DDNet Tele layer import for infclass maps
- Fixed export of tiles on the Layer edges if the edge does not match that of the game layer
- Fixed inconsistencies on map export (the same
.tupexported by the same TU version with the same export options now will result in the same.mapfile)
TeeUniverse 0.3.1
TeeUniverse v0.3.1
- Added Ctrl+Backspace for smart characters deletion
- Added InfClass maps importer (we have no .tup for many maps)
- Added an icon for Windows executable
- Enabled DDNet package for infclass format (use only for 'Turn entities off' signs)
- Enabled ddTele layer export for infclass format
- Fixed zoom with active Vertex Editor
- Fixed tile texture grid spacing on map import
- Fixed a crash on invalid animation
- Fixed a crash on a switch between maps
- Fixed grid alignment for quad vertex editor
- Fixed 'paste' action for text editors (integer / float / color code line editors)
- Fixed animated quad position on export
- Fixed the work with paths on windows (important for Open Package dialog)