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v0.3.4-alpha1

v0.3.4-alpha1 Pre-release
Pre-release

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@Kaffeine Kaffeine released this 14 Apr 12:15
  • Added half-step alignment if LSHIFT pressed (regardless of active alignment mode)
  • Removed .tup version selection ComboBox for OpenFile dialog
  • AssetsInspector: Fixed a crash on null ZoneType index editing
  • dynamic_string: Fixed a crash on operator=(nullptr) call

Built by GitHub at https://github.com/infclass/teeuniverse/actions/runs/14445259973

TeeUniverse v0.3.3

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@Kaffeine Kaffeine released this 10 Jul 22:29

Added

  • Inspector displays zone subtype name instead of index
  • Inspector displays the TilingMaterial name in zone converter options
  • Inspector now highlights the tiling material rule if its condition selected
  • Inspector now highlights the object and quad list item if its vertex selected
  • Tiling Material Editor now adds 'NOTINDEX' condition on click with Shift
  • Tiling Material Editor now auto-select newly added condition
  • Text editors support Ctrl+Left and Ctrl+Right shortcuts
  • Objects drawer support grid alignment
  • Heart and Armor pickups enabled for Infclass maps (require InfclassR-v1.5.0)
  • Implemented half-step alignment for object pos and quad pivot pos
  • Added finer (up to 1/8 of tile) alignment precision for higher camera zoom factor
  • Added a button to duplicate Animation
  • Added an option to save a package in previous v0.3.0 format

Changed

  • Changed .tup format to v0.3.3 (prev format version was v0.3.0):
    • Zone Objects got Data1 and Data2 (can be used e.g. to add Damage and Interval for icDamage zones)
    • Map Entities got Animation and Pivon properties
    • Quads and Objects got 'name', 'visibility', and 'locked' properties (!only on tup format level!)
  • Active SubPackage (e.g. in-package map or an animation) now tracked per TeeUniverse Package

Fixed

  • Tiling Material Editor now auto-select newly added condition
  • Inspector keeps selection on RMB clicked
  • Fixed focus changed on Alt+Tab
  • Fixed exported map could contained uninitialized data
  • Fixed vertical and horizontal flip actions named controversially
  • Fixed Map Crop tool corrupted bottom and right edges on top left corner moved
  • Fixed Map Crop tool corrupted layer data

The build for win64 is done by GitHub Actions (Job 27294814091).

TeeUniverse v0.3.2

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@Kaffeine Kaffeine released this 13 Mar 12:55

TeeUniverse v0.3.2

  • Added config_directory.bat for windows
  • Added half-step alignment mode (active while LSHIFT pressed)
  • The application now 'll start Maximized by default
  • Fixed compilation on macOS
  • Fixed DDNet Tele layer import for infclass maps
  • Fixed export of tiles on the Layer edges if the edge does not match that of the game layer
  • Fixed inconsistencies on map export (the same .tup exported by the same TU version with the same export options now will result in the same .map file)

TeeUniverse 0.3.1

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@Kaffeine Kaffeine released this 22 Jan 16:22

TeeUniverse v0.3.1

  • Added Ctrl+Backspace for smart characters deletion
  • Added InfClass maps importer (we have no .tup for many maps)
  • Added an icon for Windows executable
  • Enabled DDNet package for infclass format (use only for 'Turn entities off' signs)
  • Enabled ddTele layer export for infclass format
  • Fixed zoom with active Vertex Editor
  • Fixed tile texture grid spacing on map import
  • Fixed a crash on invalid animation
  • Fixed a crash on a switch between maps
  • Fixed grid alignment for quad vertex editor
  • Fixed 'paste' action for text editors (integer / float / color code line editors)
  • Fixed animated quad position on export
  • Fixed the work with paths on windows (important for Open Package dialog)