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Added
- Inspector displays zone subtype name instead of index
- Inspector displays the TilingMaterial name in zone converter options
- Inspector now highlights the tiling material rule if its condition selected
- Inspector now highlights the object and quad list item if its vertex selected
- Tiling Material Editor now adds 'NOTINDEX' condition on click with Shift
- Tiling Material Editor now auto-select newly added condition
- Text editors support Ctrl+Left and Ctrl+Right shortcuts
- Objects drawer support grid alignment
- Heart and Armor pickups enabled for Infclass maps (require InfclassR-v1.5.0)
- Implemented half-step alignment for object pos and quad pivot pos
- Added finer (up to 1/8 of tile) alignment precision for higher camera zoom factor
- Added a button to duplicate Animation
- Added an option to save a package in previous v0.3.0 format
Changed
- Changed .tup format to v0.3.3 (prev format version was v0.3.0):
- Zone Objects got Data1 and Data2 (can be used e.g. to add Damage and Interval for icDamage zones)
- Map Entities got Animation and Pivon properties
- Quads and Objects got 'name', 'visibility', and 'locked' properties (!only on tup format level!)
- Active SubPackage (e.g. in-package map or an animation) now tracked per TeeUniverse Package
Fixed
- Tiling Material Editor now auto-select newly added condition
- Inspector keeps selection on RMB clicked
- Fixed focus changed on Alt+Tab
- Fixed exported map could contained uninitialized data
- Fixed vertical and horizontal flip actions named controversially
- Fixed Map Crop tool corrupted bottom and right edges on top left corner moved
- Fixed Map Crop tool corrupted layer data
The build for win64 is done by GitHub Actions (Job 27294814091).