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TeeUniverse v0.3.3

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@Kaffeine Kaffeine released this 10 Jul 22:29
· 7 commits to dev since this release

Added

  • Inspector displays zone subtype name instead of index
  • Inspector displays the TilingMaterial name in zone converter options
  • Inspector now highlights the tiling material rule if its condition selected
  • Inspector now highlights the object and quad list item if its vertex selected
  • Tiling Material Editor now adds 'NOTINDEX' condition on click with Shift
  • Tiling Material Editor now auto-select newly added condition
  • Text editors support Ctrl+Left and Ctrl+Right shortcuts
  • Objects drawer support grid alignment
  • Heart and Armor pickups enabled for Infclass maps (require InfclassR-v1.5.0)
  • Implemented half-step alignment for object pos and quad pivot pos
  • Added finer (up to 1/8 of tile) alignment precision for higher camera zoom factor
  • Added a button to duplicate Animation
  • Added an option to save a package in previous v0.3.0 format

Changed

  • Changed .tup format to v0.3.3 (prev format version was v0.3.0):
    • Zone Objects got Data1 and Data2 (can be used e.g. to add Damage and Interval for icDamage zones)
    • Map Entities got Animation and Pivon properties
    • Quads and Objects got 'name', 'visibility', and 'locked' properties (!only on tup format level!)
  • Active SubPackage (e.g. in-package map or an animation) now tracked per TeeUniverse Package

Fixed

  • Tiling Material Editor now auto-select newly added condition
  • Inspector keeps selection on RMB clicked
  • Fixed focus changed on Alt+Tab
  • Fixed exported map could contained uninitialized data
  • Fixed vertical and horizontal flip actions named controversially
  • Fixed Map Crop tool corrupted bottom and right edges on top left corner moved
  • Fixed Map Crop tool corrupted layer data

The build for win64 is done by GitHub Actions (Job 27294814091).