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Revisions

  • Documented RetreatState.

    @inkoalawetrust inkoalawetrust committed Jul 8, 2023
    65e4194
  • Documented new spacing parameter.

    @inkoalawetrust inkoalawetrust committed Jul 8, 2023
    5c11e2d
  • Forgot to add text on custom chase functions.

    @inkoalawetrust inkoalawetrust committed May 28, 2023
    4a73bf7
  • Removed the stuff insisting on using the library like VJ Base.

    @inkoalawetrust inkoalawetrust committed May 28, 2023
    d6f2d5b
  • Fixed links, by replacing them with my misstyped class name.

    @inkoalawetrust inkoalawetrust committed May 21, 2023
    a1ae9b8
  • Forgot to add this link for WAY too long lol.

    @inkoalawetrust inkoalawetrust committed May 21, 2023
    516213f
  • Forgot link.

    @inkoalawetrust inkoalawetrust committed May 18, 2023
    de6ed18
  • Documented TurretAimPos.

    @inkoalawetrust inkoalawetrust committed May 18, 2023
    c6d9c23
  • Documented the new functions for making turrets aim at partially obstructed enemies.

    @inkoalawetrust inkoalawetrust committed May 18, 2023
    0411728
  • Documented new flag.

    @inkoalawetrust inkoalawetrust committed May 18, 2023
    8c7120f
  • Updated Target prediction (markdown)

    @inkoalawetrust inkoalawetrust committed May 18, 2023
    9671e17
  • Updated Target prediction (markdown)

    @inkoalawetrust inkoalawetrust committed May 18, 2023
    2dcfd3b
  • Documented the new MovesWithVelocity flag.

    @inkoalawetrust inkoalawetrust committed May 18, 2023
    608895d
  • Updated the page to reflect the overhaul to the target prediction code.

    @inkoalawetrust inkoalawetrust committed May 15, 2023
    e9f848c
  • Added links.

    @inkoalawetrust inkoalawetrust committed May 15, 2023
    8f047fb
  • Fixed formatting.

    @inkoalawetrust inkoalawetrust committed May 15, 2023
    8b30605
  • Documented AttackSpeed and FastAttackSpeed.

    @inkoalawetrust inkoalawetrust committed May 15, 2023
    569a12a
  • Documented VelocityMonster.

    @inkoalawetrust inkoalawetrust committed May 15, 2023
    4f415cf
  • Typo

    @inkoalawetrust inkoalawetrust committed May 15, 2023
    3abfdc3
  • Rewrote and renamed HandleTargetPreidction().

    @inkoalawetrust inkoalawetrust committed May 15, 2023
    2fc13a7
  • Documented the FriendlyFire variable that will be added in a future commit.

    @inkoalawetrust inkoalawetrust committed May 15, 2023
    0831fc1
  • Documented TLOF_FriendlyFire, which will be added in a future commit.

    @inkoalawetrust inkoalawetrust committed May 15, 2023
    f1b9fc0
  • Documented the new turret-exclusive target prediction code.

    @inkoalawetrust inkoalawetrust committed May 15, 2023
    0ad614c
  • Documented GetTeleportMoveDivision(). And the renaming of NormalProjectileFire to AddProjectileSpread()

    @inkoalawetrust inkoalawetrust committed May 15, 2023
    5f98190
  • Documented IsTeleportingMonster().

    @inkoalawetrust inkoalawetrust committed May 15, 2023
    100efdd
  • Documented KAI_GetFriendPlayer(), fixed a naming mistake, and added sections of the main NPC movement functions.

    @inkoalawetrust inkoalawetrust committed May 15, 2023
    ce346ef
  • Documented AngleToVector3D() and IsZeroVector3.

    @inkoalawetrust inkoalawetrust committed May 15, 2023
    6d563bd
  • Updated KAI_BaseTurret (markdown)

    @inkoalawetrust inkoalawetrust committed May 15, 2023
    f625e20
  • Specified how close the NPC must be to reach its' point.

    @inkoalawetrust inkoalawetrust committed May 15, 2023
    b1375ad
  • Specified how close the NPC must be to reach its' point.

    @inkoalawetrust inkoalawetrust committed May 15, 2023
    a0df05a