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Documented RetreatState.
Documented new spacing parameter.
Forgot to add text on custom chase functions.
Removed the stuff insisting on using the library like VJ Base.
Fixed links, by replacing them with my misstyped class name.
Forgot to add this link for WAY too long lol.
Forgot link.
Documented TurretAimPos.
Documented the new functions for making turrets aim at partially obstructed enemies.
Documented new flag.
Updated Target prediction (markdown)
Documented the new MovesWithVelocity flag.
Updated the page to reflect the overhaul to the target prediction code.
Added links.
Fixed formatting.
Documented AttackSpeed and FastAttackSpeed.
Documented VelocityMonster.
Typo
Rewrote and renamed HandleTargetPreidction().
Documented the FriendlyFire variable that will be added in a future commit.
Documented TLOF_FriendlyFire, which will be added in a future commit.
Documented the new turret-exclusive target prediction code.
Documented GetTeleportMoveDivision(). And the renaming of NormalProjectileFire to AddProjectileSpread()
Documented IsTeleportingMonster().
Documented KAI_GetFriendPlayer(), fixed a naming mistake, and added sections of the main NPC movement functions.
Documented AngleToVector3D() and IsZeroVector3.
Updated KAI_BaseTurret (markdown)
Specified how close the NPC must be to reach its' point.