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Revisions

  • Documented the voice system among other stuff, and adding GitHub markdown alerts.

    @inkoalawetrust inkoalawetrust committed Jan 17, 2025
    d4f6d02
  • Added see also section.

    @inkoalawetrust inkoalawetrust committed Jan 17, 2025
    34c7ee4
  • Finished documenting the default voice types and some of the ZScript API.

    @inkoalawetrust inkoalawetrust committed Jan 17, 2025
    509beff
  • Fixed formatting.

    @inkoalawetrust inkoalawetrust committed Jan 17, 2025
    e3aac65
  • Wrote basic documentation.

    @inkoalawetrust inkoalawetrust committed Jan 15, 2025
    6e7ab72
  • Added barebones additional documentation.

    @inkoalawetrust inkoalawetrust committed Jan 15, 2025
    01612ba
  • Wrote basic documentation.

    @inkoalawetrust inkoalawetrust committed Jan 15, 2025
    1d4ec2b
  • Added voice system links.

    @inkoalawetrust inkoalawetrust committed Jan 15, 2025
    b4ff26e
  • Documented the new deflection system for projectiles.

    @inkoalawetrust inkoalawetrust committed Jan 10, 2025
    3f068de
  • Documented new projectile deflection.

    @inkoalawetrust inkoalawetrust committed Jan 10, 2025
    8dbc6ae
  • Document deflection properties.

    @inkoalawetrust inkoalawetrust committed Jan 10, 2025
    63f7e37
  • Forgot this somehow.

    @inkoalawetrust inkoalawetrust committed Jan 10, 2025
    57c1a53
  • Documented new deflection parameters and forgotten Hazards array.

    @inkoalawetrust inkoalawetrust committed Jan 10, 2025
    e355459
  • Added mention of KAI_DataToken that I forgot.

    @inkoalawetrust inkoalawetrust committed Jan 10, 2025
    be5950f
  • Documented generic deflection parameter functions.

    @inkoalawetrust inkoalawetrust committed Jan 10, 2025
    5815351
  • Documented the vehicle impact stuff.

    @inkoalawetrust inkoalawetrust committed Jan 7, 2025
    1b0ccce
  • Updated AI functions (markdown)

    @inkoalawetrust inkoalawetrust committed Nov 10, 2024
    b8bdf18
  • Documented CheckSpaceSize().

    @inkoalawetrust inkoalawetrust committed Nov 8, 2024
    c2da18f
  • Updated AI functions (markdown)

    @inkoalawetrust inkoalawetrust committed Oct 23, 2024
    c094bed
  • The AggressionMultiplier is now entirely replaced by GZDoom's MissileChanceMult, which does the exact same thing.

    @inkoalawetrust inkoalawetrust committed Oct 21, 2024
    0d94de7
  • Documented CheckDead parameter.

    @inkoalawetrust inkoalawetrust committed Oct 17, 2024
    e6651f5
  • Documented GiveHazard().

    @inkoalawetrust inkoalawetrust committed Oct 15, 2024
    6e82283
  • Updated KAI_Emplacement (markdown)

    @inkoalawetrust inkoalawetrust committed Oct 14, 2024
    c99d9a5
  • My PR was merged some time ago now.

    @inkoalawetrust inkoalawetrust committed Oct 11, 2024
    6ba711c
  • It works now lol.

    @inkoalawetrust inkoalawetrust committed Oct 11, 2024
    9765ec6
  • New IsPosReachable() parameter.

    @inkoalawetrust inkoalawetrust committed Oct 6, 2024
    34db63b
  • AggressionMultiplier will eventually be removed now that MissileChanceMult exists.

    @inkoalawetrust inkoalawetrust committed Oct 3, 2024
    fc86413
  • Fixed wrong flag prefix, jfc.

    @inkoalawetrust inkoalawetrust committed Sep 25, 2024
    678c3f8
  • I forgot to document this for like fucking months.

    @inkoalawetrust inkoalawetrust committed Sep 25, 2024
    b2b0445
  • I think that bug with dynamic arrays was fixed? I sure hope so.

    @inkoalawetrust inkoalawetrust committed Sep 24, 2024
    427bb67