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ProStream (Unity/C# WIP Asset)


Advanced Unity Developer Tool for Scene Conversion and Streaming

  • Created a comprehensive developer tool that automates the conversion of traditional GameObject scenes to DOTS entity subscenes
  • Developed a rule-based engine that intelligently analyzes scene structures and automatically creates optimized streaming layers
  • Designed an intuitive editor interface that simplifies the complex process of setting up scene streaming with minimal manual configuration
  • Built an automated system that handles GameObject-to-Entity conversion, subscene creation, and streaming setup through a guided workflow
  • Implemented extensive documentation with step-by-step guides to help developers integrate advanced streaming capabilities into their projects

Technical Highlights:

  • Scene Automation & Processing:

    • Created an intelligent scene analysis system that identifies optimal streaming boundaries based on object density and relationships
    • Built automatic layer generation that organizes GameObjects into logical streaming groups based on customizable rule sets
    • Implemented a GameObject-to-Entity conversion pipeline with automatic hierarchy preservation and reference maintenance
    • Developed a subscene creation system that handles all the complexity of breaking apart monolithic scenes into efficient streaming units
  • Performance Optimization Tools:

    • Designed automated frustum culling integration using Unity's job system with Burst compilation for scenes processed by the tool
    • Created a configurable terrain LOD generation system that developers can customize based on their performance requirements
    • Implemented performance metrics tracking with Unity's ProfilerRecorder API to help developers optimize their converted scenes
    • Built bounds checking and occlusion systems that are automatically configured during the conversion process
  • Developer Experience:

    • Crafted an intuitive Unity editor integration with wizard-style guidance for the conversion workflow
    • Built visual feedback systems showing streaming boundaries and performance impact analysis
    • Implemented serialized configuration settings allowing developers to save and reuse conversion parameters across projects
    • Created automated validation systems to ensure converted scenes will perform well in production
  • Diagnostics & Troubleshooting:

    • Implemented a comprehensive diagnostic engine framework that helps developers identify and fix issues in their Unity projects
    • Created specialized diagnostic tools including mesh validation, shader compatibility checking, and DOTS compatibility validation
    • Built a unified UI with shortcut support (Alt+Shift+H) providing centralized access to all diagnostic tools
    • Designed the system with an extensible architecture allowing developers to create custom diagnostic tools
    • Developed intelligent issue detection with automated fix suggestions and one-click repair options
    • Incorporated asynchronous search capabilities using Unity's SearchService for performant project-wide scanning
    • Implemented robust error reporting with detailed contextual information for resolving conversion issues

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