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4 changes: 0 additions & 4 deletions src/gpgmm/d3d12/ResourceAllocatorD3D12.h
Original file line number Diff line number Diff line change
Expand Up @@ -70,10 +70,6 @@ namespace gpgmm { namespace d3d12 {
minimal possible GPU memory footprint or debugging OOM failures.
*/
ALLOCATOR_FLAG_ALWAYS_ON_DEMAND = 0x8,

/** \brief Flags no longer used and will soon be depreciated.
*/
ALLOCATOR_CHECK_DEVICE_LEAKS = 0x16,
};

using ALLOCATOR_FLAGS_TYPE = Flags<ALLOCATOR_FLAGS>;
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