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Flag specified by GPGMM was wrong, which resulted in sub-allocation being disabled. Also, cached sizes did not apply to sub-allocating within a resource which may be unexpected.

This change fixes the incorrectly specified flag value, re-enables the size cache for small textures, and adds tests.

@github-actions github-actions bot added D3D12 DirectX 12 Backend Change Test Changes in tests. labels Jun 13, 2022
@bbernhar bbernhar force-pushed the size_cache branch 2 times, most recently from 6c20119 to aa11c32 Compare June 13, 2022 21:35
Flag value specified by GPGMM was  wrong, which resulted in sub-allocation being disabled. Also, cached sizes did not apply to sub-allocation within which may be unexpected.
@bbernhar bbernhar added the bug Something isn't working label Jun 13, 2022
@bbernhar bbernhar merged commit 5132e4b into main Jun 13, 2022
@bbernhar bbernhar deleted the size_cache branch June 13, 2022 23:08
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