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@bbernhar bbernhar commented Aug 31, 2022

Allows GPGMM to be used by only building src/include/_min.h and src/include/_min.cpp files. These "min" sources expose the full GPGMM interface but only have a bare bones implementation.

Closes #577

@github-actions github-actions bot added the Build Changes to build system. label Aug 31, 2022
@bbernhar bbernhar force-pushed the min branch 4 times, most recently from 5789e04 to c3365d2 Compare September 1, 2022 18:19
@bbernhar bbernhar self-assigned this Sep 1, 2022
Allows users to use GPGMM by only building src/include/*_min.h and src/include/*_min.cpp files. These "min" sources expose the full GPGMM interface but only have a bare bones functional implementation. See src/samples/D3D12Sample for how to use.
@bbernhar bbernhar added enhancement New feature or request D3D12 DirectX 12 Backend Change labels Sep 6, 2022
@bbernhar bbernhar merged commit 1d74b3f into main Sep 6, 2022
@bbernhar bbernhar deleted the min branch September 6, 2022 21:27
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Build Changes to build system. D3D12 DirectX 12 Backend Change enhancement New feature or request

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Support for a minimum viable implementation

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