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Previously, only default heaps could be specified when using tier 1 hardware. This adds the other heap types for allocation.

Also, fixes a validation-check when attempting to use tier 2 hardware on a non-supported adapter.

@bbernhar bbernhar enabled auto-merge (squash) September 19, 2022 19:10
@bbernhar bbernhar added the bug Something isn't working label Sep 19, 2022
@github-actions github-actions bot added D3D12 DirectX 12 Backend Change DEPS Changes to third party package dependency. Test Changes in tests. labels Sep 19, 2022
Previously, only default heaps could be specified when using tier 1 hardware. This adds the other heap types for allocation.

Also, fixes a validation-check when attempting to use tier 2 hardware on a non-supported adapter.
@bbernhar bbernhar removed the DEPS Changes to third party package dependency. label Sep 19, 2022
@bbernhar bbernhar disabled auto-merge September 19, 2022 19:12
@bbernhar bbernhar enabled auto-merge (squash) September 19, 2022 19:13
@bbernhar bbernhar merged commit 761f05a into main Sep 19, 2022
@bbernhar bbernhar deleted the check_tier branch September 19, 2022 19:36
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