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D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT was never being set because the required type couldn't be detected by the pre-processor. This fix removes the guards and just assumes the newer D3D12.h, with the required types, always exists. If the version of D3D12.h is too old, it may not build, however.

@bbernhar bbernhar enabled auto-merge (squash) January 13, 2023 18:52
@bbernhar bbernhar added the bug Something isn't working label Jan 13, 2023
@github-actions github-actions bot added the D3D12 DirectX 12 Backend Change label Jan 13, 2023
@bbernhar bbernhar merged commit 5b454c1 into main Jan 13, 2023
@bbernhar bbernhar deleted the tmp11 branch January 13, 2023 21:30
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bug Something isn't working D3D12 DirectX 12 Backend Change

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