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6 Setup Respite
ionriftgm edited this page Oct 7, 2026
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Installation and configuration for Ionrift Respite.
- Foundry VTT v12+
- DnD 5e system, PF2e, SFRPG, OSE, or DnD 3.5e
- Ionrift Library (required kernel)
- Simple Calendar (optional, date tracking and rest cooldown checks)
- In Foundry, go to Add-on Modules > Install Module.
- Paste the manifest URL:
https://github.com/ionrift-gm/ionrift-respite/releases/latest/download/module.json - Click Install. Enable the module in your world under Game Settings > Manage Modules.
Two ways to open the rest flow:
-
Chat command: Type
/respitein the chat bar. - Scene control: Click the campground icon in the token controls toolbar (left side of the canvas).

By default, the module intercepts player rest triggers. When a player clicks Long Rest or Short Rest on their sheet, Respite opens instead of the default dialog. Toggle this off in settings for chat or scene-control triggers only.
Settings live under Game Settings > Module Settings > Ionrift Respite.
- Simple: Skips the event phase and comfort tracking.
- Standard: Activities, events, and campfire management.
- Survival: Comfort tiers, terrain penalties, exhaustion saves, and meal tracking.
- Gritty Realism: Automatically active when the DnD 5e Gritty Realism variant rule is selected. Long rests scale to the 7-day Downtime Ledger, and short rests use the overnight Bivouac HUD.
- Camp stations (place on scene): Places a camp directly onto your scene with interactive station tokens. See Camp and Stations for details.
- One window: Panel-only; no map tokens. Campfire, workbench, and cooking stay in one panel. (7-day downtime always uses One Window).
| Setting | What it does | Default |
|---|---|---|
| Intercept Player Rests | Redirects Long Rest and Short Rest sheet buttons to Respite | On |
| Armor Sleep Penalties | Characters sleeping in medium or heavy armor recover fewer Hit Dice and cannot reduce exhaustion (Xanathar's). Sentry on watch is exempt. | On |
| Campfire Warmth | Overnight rests display a campfire stance ribbon. Warm Camp expends 1 firewood and grants warmth healing (+1 or +1d4 HP) per spent Hit Die. | Disabled |
| Identify and Potion Tasting | Enables Identify spell access, Focus examination, and Potion tasting during rest. | On |
| Spell Recovery Max Level | Highest slot level recoverable via Arcane Recovery or Natural Recovery. | 5 |
| Song of Rest Timing | When the Bard's bonus die applies: end of short rest or with first Hit Die spent. | End of rest |
| Short Rest: Max Hit Dice | Homebrew rule: Hit Dice heal for maximum value plus CON modifier instead of rolling. | Off |
| Track Food & Water | Enables meal phases. Characters consume food and water, tracking starvation and dehydration. | Off |
| Partial Sustenance | Partial food and water fulfillment grants partial benefits instead of hard failure. | Off |
| Max Food Needs Cap | Ceiling on required food units per character per day across conditions and terrain. | 3 |
| Max Water Needs Cap | Ceiling on required water units per character per day across conditions and terrain. | 4 |
| Lock Player Quantity Controls | Prevents players from manually adjusting item quantities on sheets. | Off |
| Lock Attunement to Rest | Restricts attunement changes to active rests. | On |
| Menu | What it does |
|---|---|
| Food & Diet | Per-character dietary rules, house rules, and physiological presets (e.g. Warforged, Herbivore). |
| Item Provisions | Centralized auditor to search, filter, and override food, water, shelf life, and dietary flags across world items. |
| Travel & Activities | Toggles for travel phase and camp activities, including Training XP tiers and Fletching yield tiers. |
| Custom Recipes | Homebrew recipe editor for cooking and brewing with ingredient alternates and ambitious outputs. |
| Recovery Rules | Armor sleep rules, spell recovery limits, Song of Rest timing, and Hit Die rules. |
| Player Restrictions | Rest interception toggles, quantity locks, and attunement restrictions. |
| Reset Rest State | Clears rest locks, stuck sessions, same-day cooldowns, and orphaned camp tokens, then reloads clients. |
| Setting | What it does | Default |
|---|---|---|
| UI Theme | Select between Ionrift Glass (translucent frosted glass) and Gilded Slate (opaque panel). | Ionrift Glass |
| Hide Terrain Banners | Omits the 120px terrain artwork banner at the top of rest windows for a compact layout. | Off |
| Ambient AFK HUD | Keeps party AFK indicators visible outside of rest. | Off |
| Debug Mode | Enables console diagnostics for troubleshooting. | Off |
| Setting | What it does | Default |
|---|---|---|
| Campfire Token Name | Canvas token name linked to campfire lighting state. | Campfire |
| Perimeter Torch Token Name | Canvas token name for perimeter torches. All matches toggle with the campfire. | Perimeter Torch |
| Auto-Link Torches | Perimeter torches ignite and extinguish with the campfire token. | On |
| System | Status | What works |
|---|---|---|
| DnD 5e | Full | Activities, recovery, events, campfire, cooking, gritty realism downtime, short rest. |
| Pathfinder 2e | Core | Core rest flow, campfire, events, activity grid, HP/Focus recovery. |
| SFRPG | Core | Core rest flow, campfire, and Stamina-aware Hit Die recovery. |
| DnD 3.5e | Core | Core rest flow, campfire, and HP recovery. |
| OSE | Core | Core rest flow, campfire, HP/scores recovery, and spell slot refresh. |
- Respite: Rest Flow: Walkthrough of standard rests, Gritty Realism 7-day downtime, and the Bivouac HUD.
- Camp and Stations: Canvas station deployment, campfire management, and logistics.
- Cooking and Meals: Provisions auditor, recipe crafting, and cold storage.