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[Question/suggestion] Is it possible to query the server for connected players without knocking? #43

@Tonkari

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@Tonkari

I am using PAUSE_IF_NO_PLAYERS, but on the minecraft server I enabled AUTOPAUSE to save on resources. Everytime the backup container checks for active players, the server gets knocked and spins up the java process, resulting in flooded logs and unnecessary resource consumption.
I don't really know RCON, but would it be possible to avoid knocking the actual server or constructing a mechanism that filters knocks from the backup-container?

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