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Support animated cursors with LWJGL 3. This was dropped in LWJGL 3, and according to LWJGL developer (http://forum.lwjgl.org/index.php?topic=5572.0) this is not going to come to LWJGL 3. And instead we need to synthesize this ourselves.
Seems not a too big of a task to do. We are heavily dependent on this and I can try to make this happen the way it was suggested to be done by Spasi.
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