Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The Lookup failed because there was no Instance of
MatDefNavigatorPanel.Now everything works as intended (You can remove Nodes, change their properties, or at least select them without a crash.)
When you produce a shader compilation error, you have the same error printed three times (wireframe (geometry), solid (color) and a third). This doesn't happen anymore, since the hash is now static.
However I am uncertain because of such an example:
When you have two instances, one constantly printing a and one constantly printing b. Then smartLog wouldn't work. Since we have three Renderers with the same Material this is very unlikely.