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Closed Nov 5, 2022
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This is a Material Editor overhaul in order to track everything that is needed to make a good shader editor out of the SDK.

  • Gracefully handling errors (don't crash, maybe not even showing a dialogue, only a sign).
  • Allow previewing shaders in the scene
  • Allow custom meshes for the scene
  • Maybe even allow custom code to be run (for dynamic geometry or values passed to the shader, like from controls)

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