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[OpenJK] Dynamic Glow broken? #1163
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The warning is irrelevant and can be ignored. |
What custom mods do you have installed? I am running through the tram level now and there is no issues with dynamic glow. Also, OpenJO requires custom shaders to even support glow effects which I don't think we have packaged up? |
I understood.
I didn't install any mods, nothing, it's just JK and nothing else. And I'm using the ".pk3" files extracted from my GOG version. |
But... I created an "autoexec" file and added this content: seta r_customwidth "1366" Does this break anything on the source port? In the vanilla version it never broke. |
Tried turning off compressed textures? |
I did that and it didn't solve anything, unfortunately. I think the problem is with the shaders you mentioned. This kind of thing is always linked to shaders. |
Well the way to tell I guess is to verify in the console that only the base assets PK3s are loaded and nothing else. And check that you don't have a dangling shaders folder from mapping or something because the mapping SDK has shaders that conflict with the game. |
As I already said, I'm only using the Jedi Academy pk3 files and nothing else. And about a folder with shaders... I don't have one and never had one, and I don't even know how it works. I'm intrigued by two lines in the console: Multitexture and Compressed Lightmaps, where MultiTexture is enabled and Lightmaps is disabled, so how do I enable/disable each? Please tell me so I can do some tests here. |
Those settings not an issue here |
Interesting. Can you replicate it if you rename the OpenJK executable to It doesn't sound like an issue with assets or shaders. FWIW the dynamic glow is achieved via ARB shaders (which are programs that run on the GPU), not the Q3 shader system. So it's much more likely to be a driver bug, or something interfering with the graphics pipeline. |
Hello...
Yes, the GPU drivers (Intel HD Graphics 4000) are up to date and nothing is broken, as other games and source ports work perfectly.
I have never used "Reshade or GLDirect" on this machine, so no, that is not the problem.
What's strange to me is that the vanilla version doesn't have this error, while in OpenJK it does, and nothing I did resolved the issue. So if it was the GPU, obviously this error would occur in the vanilla version and in other games that require more GPU resources. Thanks for your attention! =) |
Seeing the full log and config you have would potentially be helpful at least. |
And how do I generate a log? :) |
Oops, I meant rename to
Run the game with If you run
You can disable multitexturing with |
Well, I had already disabled texture compression and posted here that it didn't help at all, as the error continued. However, when I disabled "Multitexture" and activated Dynamic Glow the error did not occur, but I realized that with "Multitexture" disabled the Dynamic Glow option has no effect whether it is enabled or disabled, so I don't know. |
The game initialization lines suggest it loaded one correct anyway |
Greetings!
Operating system and version:
Windows 7 Ultimate 64 bits
Using the latest build of OpenJK.
Is this for single player or multiplayer?
Single player
Description of the bug (and if possible, steps to reproduce the bug):
When I activate Dynamic Glow I receive a white, blue, red and any other color screen during various parts of the game and at random. In the Train stage (I don't remember the exact name of the mission) is the one that suffers the most from this problem. When Dynamic Glow is turned off, everything is fine; and all other options are enabled and do not cause this problem. Keep in mind that the problem in question occurs when in light sources such as lamps or on some panels, as well as in force fields. Here is an example:
Note: This bug has been happening in other versions of OpenJK. The stage in the photo is the one whose mission is to free some prisoners and the bug occurred in a corridor; above the character there is a lamp, if I go back and forth with the character the white screen disappears and reappears, but, as previously said, This runs throughout the game, in random parts, however specific assets according to what was said previously. The bug does not occur with explosions or saber light. Honestly, I have no idea what that "Warning" in the console is, as this same warning even occurs in OpenJO.
What did you expect to happen instead?
In the vanilla version Dynamic Glow works like a charm, so I don't know exactly what could be causing this problem.
Cheers!
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