M.F.A. Game Programming @ UIW | Triple A Programmer Award 2024
C++ systems programmer who does it for the love of the game. Currently focused on backend engineering, systems architecture, and game development.
TopDown_Mechanics — Unity 6 third-person/first-person hybrid shooter inspired by Rainbow Six Vegas perspective change.
CS Skin API — C++ REST API serving live CS2 market data with a knapsack budget optimizer. Crow, libcurl, nlohmann/json.
Turn-Based RPG (UE5) — Modular combat systems, AI behavior trees, dialogue engine. C++/Blueprints.
OpenGL Engine — Rendering pipeline from scratch. Shaders, 3D model loading, ImGui.
C++ · C# · Python · JavaScript · Unreal Engine 5 · Unity · OpenGL · Git · CMake