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Idea 1: GDExtension / Native ExtensionsOne area I haven't covered yet is GDExtension. Writing native extensions in C++, Rust, or Swift that plug into Godot 4. It's a niche topic but when you need it, AI output tends to be completely wrong (mostly hallucinated GDNative from Godot 3). Would a gdextension skill be useful to anyone here? |
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Idea 2: Mobile-specific skillThere's responsive-ui for multi-resolution, but mobile platforms have their own set of pain points like touch input beyond basics, accelerometer, in-app purchases, Android/iOS permissions, battery/performance constraints. Worth a dedicated mobile-development skill, or should this fold into existing skills? |
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What features would you like to see in GodotPrompter?
Got an idea for a new skill category, a missing Godot 4 topic, or a workflow improvement? Share it here!
A few prompts to get you thinking:
All ideas welcome no matter if big or small.
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