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Asger edited this page Sep 9, 2013 · 17 revisions

MAC OSX (Xcode)

To build the DSC library:

  1. Install Xcode from the App Store.
  2. Clone the DSC GitHub repository or download a zip file with the repository content.
  3. Place the content (and possibly unzip) in some directory (for example /Users/user_name/Documents/DSC/ where 'user_name' is your user name).
  4. Open the DSC Xcode project.
  5. Select the DSC scheme and build.

To run the DEMO application:

  1. Download the GLEW source files from here.
  2. Unzip the GLEW source files in some directory (for example /Users/user_name/Documents/GLEW/ where 'user_name' is your user name).
  3. Open a terminal and cd to the directory where you have placed the GLEW source files.
  4. Type 'sudo make install' and type your password when prompted. The GLEW library should now have been installed.
  5. Open the DSC Xcode project.
  6. Select the DEMO scheme and run.

Windows (Microsoft Visual Studio)

DEPRECATED:

MAC OSX (XCode)

  1. Check out GEL from http://svn.imm.dtu.dk/svn/gelsvn/trunk
  2. Build the GEL framework
  3. Open the XCode project from this repository or create your own
  4. Add the GEL, OpenGL and GLUT frameworks
  5. Run the DEMO examples

Windows (Microsoft Visual Studio)

  1. Install GLEW
  2. Install GLUT
  3. Install Lapack
  4. Install CMake
  5. Check out GEL from http://svn.imm.dtu.dk/svn/gelsvn/trunk
  6. Setup CMake to generate a Visual Studio project for GEL
  7. Build the GEL project
  8. Open the Visual Studio project from this repository or create your own
  9. Link to GEL, OpenGL and GLUT
  10. Run the DEMO examples

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