I'm getting console error below when trying to use .gz or .unityweb files:
This is how I'm trying to use them in UnityContext constructor.
const WEBGL_BUILD = 'webGL_build_unity2020';
...
const sourcePath = ${process.env.baseBuildPath ? '/' + process.env.baseBuildPath : '..'}
const unityContext = new UnityContext({
loaderUrl: ${sourcePath}/WebglSource/PublishTest/PublishTest.loader.js,
dataUrl: ${sourcePath}/WebglSource/PublishTest/PublishTest.data.unityweb,
frameworkUrl: ${sourcePath}/WebglSource/PublishTest/PublishTest.framework.js.unityweb,
codeUrl: ${sourcePath}/WebglSource/PublishTest/PublishTest.wasm.unityweb,
});
...
Can I use .gz or .unityweb files on UnityContext if having the server configured for gzip compression? Will it be slow if compression is not supported?