Fix matchWebGLToCanvasSize not setting to false #511
Merged
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In this PR we try to fix a matchWebGLToCanvasSize issue. This prop was always set to true event if we set it to false via . That's because in /hooks/use-unity-arguments.ts the matchWebGLToCanvasSize was being set with an OR operator which was always resulting to true.
Here is a screenshot of the only in-code change applied. By checking if the type is boolean we make sure that no other types like 'string' or 'undefined' are coming in, but if so, true should be the default value.