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v0.3.0

v0.3.0 Pre-release
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@github-actions github-actions released this 09 Nov 22:41

WCW/nWo Revenge: Recompiled v0.3.0 brings conversions (community Revenge hacks played on top of the port), graphics presets, save backups, and a round of performance and stability fixes.

The AKI Launcher v0.3.0 follows shortly. This release runs on its own: unzip it and start the exe. The launcher you have now can keep starting it, and the launcher features named below come with the new launcher.

Highlights

  • Conversions: play community Revenge hacks on this port, including both Starrcade Editions. Each is built from your own ROM and the hack file you supply, and keeps its own saves.
  • Cleaner ray tracing and interpolation: no more single black frames during matches with ray tracing on, and no leftover flicker at 60 and 120 fps.
  • Much less memory: about 1 GB instead of 4.5 GB (about 2 GB instead of 6 GB with ray tracing on).

Conversions

Install them by hand, or from the AKI Launcher v0.3.0 once it's out (Play as... on the game's card, and its bulk import). Each one shows how well we tested it: Verified (menus and a match play cleanly in our tests), Experimental (runs, with known problems), Unsupported (known not to work) or Untested (a hack we haven't tested; it may crash).

Conversion Tier Notes
WCW/nWo Revenge: Starrcade Edition Verified
WCW-nWo Revenge - Starrcade Edition 2.0 Verified The intro runs faster than on an emulator.
WCW-nWo Revenji Verified
WCW-nWo Revenge [Unlocked] Verified
Virtual Pro Wrestling Salvo Verified The entrance pyro never changes.
  • Conversions also work when you start the game without the launcher: their saves are set up and their ray-traced lighting is applied the same way.
  • Code mods such as cheats or the free camera stay off inside a conversion unless it allows them. Your texture packs still load.
  • Upgrading from 0.2.0: ROM hacks you installed as patch mods move to conversions by themselves the first time you start 0.3.0, and keep their saves.

New

  • Graphics presets: pick Authentic, Enhanced or Max, or set each option yourself.
  • Save backups: your saves are backed up automatically, and you can restore a backup from the menu.
  • Sharper picture options: supersampling at Auto resolution, MSAA 8x, and smoother edges on pixel-art textures such as sprites, crowds, the HUD and fonts.
  • HD texture packs: PNG texture packs named for Rice, GLideN64 or Jabo load as they are, with no converting. Dumping textures keeps the pictures you have already edited.

Fixed

  • With ray tracing on, single fully black frames no longer flash up during matches.
  • The 60 and 120 fps settings no longer skip a refresh one to three times a second, and leftover flicker from frame interpolation is gone.
  • The game uses much less memory.
  • In widescreen, things at the edges of the screen no longer pop in late.
  • The HUD Placement setting now works.
  • With HDR on, a windowed game no longer drops to 10–20 frames a second.
  • Applying several settings at once no longer crashes the game.
  • Quitting in the middle of a match no longer crashes the game, and quitting while it starts up no longer hangs it.
  • If part of the game stops responding, closing it now still exits cleanly instead of leaving it hung.
  • The game no longer hangs after an "Error loading mods" message, or when you close it afterwards.
  • A frozen game no longer uses up all your memory.
  • A ROM patch made for a different version of the game is refused with a clear message.
  • A conversion with a broken setup file is refused with a message instead of crashing the game.

Known issues

  • Virtual Pro Wrestling Salvo: the entrance pyro is always the same.

Notes

  • No game assets are included. You must supply your own WCW/nWo Revenge (USA) ROM — SHA1 E1711A2511394B9357B5F1AC8CA5CC17BD674836. Conversions are built from that same ROM plus the hack you supply; nothing from the ROM or the hacks ships with this release.
  • Saves and settings live in %LOCALAPPDATA%\RevengeRecompiled\ and carry over from 0.2.0. For a portable install, create an empty portable.txt next to the exe.
  • Windows SmartScreen: the exe is unsigned, so Windows may warn on first run. Click "More info" → "Run anyway".
  • Bug reports: update your GPU drivers first, and please attach %LOCALAPPDATA%\RevengeRecompiled\RevengeRecompiled.log.

v0.2.0

v0.2.0 Pre-release
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@github-actions github-actions released this 14 Oct 02:32

Changes

  • Smoother motion (Experimental): Settings > Graphics > Framerate now offers 30 (Original), 60 (Smooth) and 120 (Experimental) through frame interpolation, based on Gadge64's frame generation work.
  • Ray tracing (Experimental): real shadows from the arena lights instead of the old blob shadows, plus ambient occlusion where surfaces meet. Four quality levels: Performance, Balanced, Quality, Ultra. Needs the D3D12 graphics API and a GPU with DirectX Raytracing 1.1 (RTX-class).
  • Venue lighting: with ray tracing on, every venue now has its own lighting rig (colored light, glowing screens and lamps), and the lighting changes with the camera cuts. This release rigs all six arenas: Monday Nitro, Souled Out, SuperBrawl, Bash at the Beach, Halloween Havoc (with a flickering pumpkin) and Starrcade.
  • CRT filter (Experimental): simulates a period TV: Composite, S-Video, RF or RGB signal, USA or Japan TV colors, and an optional CRT Beam Simulator for motion clarity (needs V-Sync and a 120 Hz or faster display).
  • HDR (Experimental): HDR output on displays with Windows HDR on. The new HDR Picture setting (Auto, Brighter, Balanced, CRT Detail, Custom) picks the brightness for your display, and its description shows what you get. HDR is recommended with the CRT filter: it lets the phosphor mask run at full strength without dimming the picture.
  • Mods menu with bundled mods: a free camera (F6, keyboard and mouse), cheats, and Quick Match (a testing tool, off by default). ROM hacks can also be loaded as patch mods (see the README).
  • Main Volume in Settings > Sound now works.
  • Fixed: the game could freeze when changing Aspect Ratio, Resolution or MSAA at 60/120 fps.

Known issues

  • At 60 fps a few frames (about 1%) can flicker in brightness.
  • The old HDR Brightness setting is replaced by HDR Picture; it starts on Auto.
  • Ray tracing, frame interpolation, the CRT filter and HDR are experimental: if something looks wrong, turn the feature off and please report it with your log file.

Notes

  • No game assets are included. You must supply your own WCW/nWo Revenge (USA)
    ROM — SHA1 E1711A2511394B9357B5F1AC8CA5CC17BD674836. On first launch, click
    Load ROM and select it; the launcher validates and remembers it.
  • Windows SmartScreen: the exe is unsigned, so Windows may warn on first run.
    Click "More info" → "Run anyway".
  • Saves and settings live in %LOCALAPPDATA%\RevengeRecompiled\. Save data is
    compatible across releases unless a release note says otherwise. For a portable
    install, create an empty portable.txt next to the exe.
  • GPU: D3D12 by default. If you hit rendering issues, update your GPU drivers
    first, and please attach %LOCALAPPDATA%\RevengeRecompiled\RevengeRecompiled.log
    to any bug report.
  • Known issues are tracked in the README.

WCW/nWo Revenge: Recompiled v0.1.1

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@github-actions github-actions released this 18 Jul 15:01

Changes

  • Family runtime updates since v0.1.0: audio task completion now signals sp_complete after send_dl (matches hardware SP-input ordering), per-frame bring-up tracing gated behind WCW_TRACE, framebuffer diagnostics behind WCW_FBLOG
  • Icon changes now rebuild the embedded resource automatically

Notes

  • No game assets are included. You must supply your own WCW/nWo Revenge (USA)
    ROM — SHA1 E1711A2511394B9357B5F1AC8CA5CC17BD674836. On first launch, click
    Load ROM and select it; the launcher validates and remembers it.
  • Windows SmartScreen: the exe is unsigned, so Windows may warn on first run.
    Click "More info" → "Run anyway".
  • Saves and settings live in %LOCALAPPDATA%\RevengeRecompiled\. Save data is
    compatible across releases unless a release note says otherwise. For a portable
    install, create an empty portable.txt next to the exe.
  • GPU: D3D12 by default. If you hit rendering issues, update your GPU drivers
    first, and please attach %LOCALAPPDATA%\RevengeRecompiled\RevengeRecompiled.log
    to any bug report.
  • Known issues are tracked in the README.

WCW/nWo Revenge: Recompiled v0.1.0

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@github-actions github-actions released this 08 Jul 23:46

Changes

First public beta of WCW/nWo Revenge: Recompiled — a native PC port of the
N64 classic via static recompilation (N64Recomp),
sister project to
WCW vs. nWo World Tour: Recompiled.

  • Full game boot and rendering through RT64 at high resolution, original N64
    effects intact
  • Music and sound effects (the game's audio microcode recompiled and running
    natively)
  • Keyboard and gamepad input with full in-game rebinding (two bindings per
    input)
  • Cartridge SRAM saves emulated — championship progress, records, and settings
    persist automatically, no Controller Pak juggling
  • Rumble support — answer the game's "Rumble Pak detected" prompt and your
    gamepad vibrates during matches (the pak slot is free because saves are on-cart)
  • Plug-and-play launcher: provide your ROM once, it is validated and remembered
  • Widescreen (Aspect Ratio: Expand) with correct field-of-view widening

Notes

  • No game assets are included. You must supply your own WCW/nWo Revenge (USA)
    ROM — SHA1 E1711A2511394B9357B5F1AC8CA5CC17BD674836. On first launch, click
    Load ROM and select it; the launcher validates and remembers it.
  • Windows SmartScreen: the exe is unsigned, so Windows may warn on first run.
    Click "More info" → "Run anyway".
  • Saves and settings live in %LOCALAPPDATA%\RevengeRecompiled\. Save data is
    compatible across releases unless a release note says otherwise. For a portable
    install, create an empty portable.txt next to the exe.
  • GPU: D3D12 by default. If you hit rendering issues, update your GPU drivers
    first, and please attach %LOCALAPPDATA%\RevengeRecompiled\RevengeRecompiled.log
    to any bug report.
  • Known issues are tracked in the README (notably: Framerate is locked to
    Original — frame interpolation warps geometry in this engine and needs
    game-side patches, planned).