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Configuration
jhfuheuiwfh edited this page Oct 11, 2026
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Open the config screen from Mods → NEXUS Bodycam → Settings (requires
Mod Menu), or edit the file directly:
config/bodycam.json (close the game first — it is rewritten on exit).
Values are validated on load: anything invalid or missing falls back to the safe default, so a hand-edited file can never crash the mod.
| Category | What it controls |
|---|---|
| Smoothing | step smoothing, landing damping, view smoothing |
| Shaking | idle shake amount & frequency |
| Bobbing | bobbing amount, frequency, roll lean |
| Weapon & View | TACZ spring, weapon lowering, run sway, recoil, view smooth |
| Camera | chest camera on/off, height, pitch, wide-FOV multiplier |
| Post-FX | fisheye K1/K2, vignette, vignette blur, chromatic aberration, lens dirt, film grain |
| Water | wave height/speed/frequency, caustics, refraction, underwater fog & tint |
| Compatibility | sync with shader, disable vanilla bobbing |
The screen scrolls; the preset button sits in the fixed bottom bar.
| Preset | Feel |
|---|---|
Subtle |
barely-there handheld motion |
Normal |
the intended default |
Intense |
noticeable bob and shake |
EXTREME |
|
Documentary |
steady handheld: mild bob, FOV 1.10, light chromatic aberration |
Horror |
unstable sensor: heavy idle shake (1.2 Hz), deep vignette, grain + dust up |
Tactical |
readable sight picture: minimal wobble, flat lens |
Raw GoPro |
widest lens: FOV 1.40, strong fisheye (K1 0.32), visible CA |
A preset sets motion, optics, exposure, glow, lens dust and the critical
overlay in one click. You can then tune any slider — everything is stored in
config/bodycam.json.
-
First time / motion sickness prone →
SubtleorNormal, and turn Sync with Shader ON if you use Iris. -
Filming / screenshots →
DocumentaryorRaw GoPro. -
Playing seriously with TACZ →
Tactical(keeps the sight picture clean). - Vanilla look but bodycam lens only → set bobbing/shaking to 0 and keep the Post-FX.
- Back the file up before hand-editing.
- Delete it to reset everything to defaults (the game recreates it).
- All logs from the effects engine are prefixed
[diag]when diagnostics are enabled (one line every 60 ticks).
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