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Installation
NEXUS Bodycam is a client-side Fabric mod for Minecraft Java 1.20.1. You install it on your own computer only — no server changes, works on any server.
| Requirement | Version |
|---|---|
| Minecraft (Java Edition) | 1.20.1 |
| Fabric Loader | ≥ 0.15.11 |
| Fabric API | required |
| Java | 17+ (the launcher's bundled Java is fine) |
| Mod Menu | optional — enables the in-game config screen |
| TACZ | optional — weapon realism |
| Iris / Sodium | optional — shaders / performance |
Download the Fabric installer, run it, pick Minecraft 1.20.1 and press Install.
Quickest way: in the Minecraft Launcher → Installations → hover your Fabric
profile → ⋯ → Edit → Open Game Directory, then open the mods folder
(create it if it doesn't exist).
Typical locations:
| Launcher | Path |
|---|---|
| Official launcher | %appdata%\.minecraft\mods |
| CurseForge / Prism / MultiMC | <instance>\mods |
| FreesmLauncher | <instance>\minecraft\mods |
Put these files in mods:
-
NEXUS-bodycam-1.4.3+1.20.1.jar← this mod -
fabric-api-…jar← Modrinth -
(optional)
modmenu-…jar← Modrinth -
(optional)
tacz-…jar← Modrinth -
(optional)
iris-…jar← Modrinth
Do not install the mod twice (e.g. the
.jarand a.zipof it) and do not mix Fabric with Forge/Quilt loaders — Minecraft will crash or the mod will simply not load.
Start the game with the Fabric profile. In the main menu go to Mods → NEXUS Bodycam → Settings to open the config screen.
No Mod Menu? The config also lives in config/bodycam.json — edit it while the
game is closed.
Same steps; the default folder is ~/.minecraft/mods.
Open it with Finder → ⌘⇧G → ~/.minecraft/mods (macOS) or your file manager (Linux).
- Close the game.
- Delete the old
NEXUS-bodycam-*.jarfrommods(never leave two versions there). - Drop the new jar in.
- Your
config/bodycam.jsonis kept — settings carry over.
Delete NEXUS-bodycam-*.jar from mods. Optionally delete config/bodycam.json.
Nothing else is touched — no worlds, no servers, no other mods.
- Configuration — every setting and the 8 presets
- Troubleshooting — if something crashes
- Building from Source — if you want to compile it yourself