Skip to content
joric edited this page Jun 24, 2026 · 402 revisions

Welcome to the ootss wiki! Also see Maps, Stalker 2, Supraworld, SupraTools, Subnautica, and Sokoban wikis.

The map features all 105 levels from the Order of the Sinking Star Demo 2 (Jun 19 2026).

Uses Sysinternals Process Monitor (filtered by CreateFile) to get level names, uses 16k virtual display to capture the map.

I used my own numbering back then and it was way off, so I thought I'd rather use map names from the game engine.


YouTube video with arbitrary numbering. Courtesy of YouTube, https://youtu.be/lOzOaELzQ_Q

I don't know any cheats or console commands to load the levels. The names are just to identify the levels properly. The general idea for the map was to use the original naming. Wasn't worth it, names are kind of random and don match the order.

Solutions

Some levels have solutions in Autohotkey rle format, see file here: https://github.com/joric/ootss/tree/main/data/solutions.txt

  • Install Autohotkey. Run player.ahk. Press Ctrl+Alt+E to select level, Ctrl+E to record, Alt+E to play, ESC to stop.
Solution Player GUI (uses 150 ms single keypresses, so record very carefully)

Gallery

Press Escape or click on the image in the marker popup to toggle image gallery (swiper lib). Select map image in the gallery, click on it (or press Enter) and it brings you to location.

Development

There are no tools for that game just yet, the engine is totally custom, let alone custom compiler, so it's all human labour.

Level Names

Launch game, launch Sysinternals Process Monitor. Add filters Process Name - is - sinking_star.exe, Operation - is - CreateFile, Path - contains - levels. Load the level in the game, you will see all the file names the game reads.

Map Capture

On the 1920x1080 overhead screenshot the grid size is precisely 10 pixels with map center at 860,740 but the resolution is low. Download Universal Virtual Display Driver. Unpack to C:\IddSampleDriver. Edit option.txt, add 16384, 9216, 30. Do not install .inf from explorer, use Device Manager - Action - Add legacy hardware - Display Drivers - Have disk. Set virtual display resolution to 16384x9216, run the game, open map, press Win+Shift+Right to move the game to Virtual Display, press PrnScr, paste image into editor. I tried to capture at 8192x8192 but apparently the game doesn't like square geometry (cuts the map). Meshes are broken, because the map draws in lowest LOD. Local maps (Q) can't be used because of perspective projection.

Regions

Used the same tech as in Subnautica 2 (raster map traced with rasterio and cleaned up with mapshaper. Regions appear to be slightly off in the demo, e.g. heroes2_10 level does not belong to any region boundaries.

Secrets

The 069,104 plaque implies that you are the 069,105th person to enter (it's an old Zork-related joke, see #1).

Shortly after start, in the introductory world there's a plaque with number 069,104. Looks like location on the map.

The cage in the center of the map is at 80,69 and Y grows up (you can find player's coordinates in memory).

After centering the overworld map at 80,69, the point at 69,104 is to the left of heroes region, nothing fancy there.

In the introductory world (pick up a map item above the level exit to zoom out), 069,104 is in the credits hall.

References

Clone this wiki locally