Just an experiment using Pyglet as a python interface to OpenGL used to build a 3D version of the classic snake game. In addition, this serves as an experiemental playground for networking, which I've not done a lot of.
This game has multiplayer over a network and has no security measures.
- Synchronize food by having the server generate and send it
- Some form of "battle" or competition
- A FPS display
- A length display
- Server seems to crash when >= 4 clients connect and start moving around