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jwEngine

一个跨平台的c++<->lua服务器快速解决方案,该框架即可快速响应服务器开发工作,设计思想:“让事情变得更简单”
A cross platform C + + < - > Lua server fast solution, the framework can quickly respond to the server development work, the design idea: "make things easier"

c++ tcp server

class INetEvent : public NetEvent
{
public:
    virtual void onAccept(NetConnect * conn){}
    virtual void onClose(NetConnect * conn){}
    virtual void onMsg(NetConnect * conn, int msgtype, NetPacket * pack){}
};

int main()
{
    EventLoop::Instance()->init();

    INetEvent eve;
    NetServer server(EventLoop::Instance(), &eve);
    server.listen("127.0.0.1", 3001);

    return EventLoop::Instance()->run();
}

lua tcp server

event_init()

server = NetServer:new()
server.on_accept = function(conn)
end

server.on_close = function(conn)
end

server.on_msg = function(conn, msgtype, pack)
end

server:listen("127.0.0.1", 3001, false)

event_run()

start run

base process cell process db process
start engine.exe base.lua start engine.exe cell.lua start engine.exe db.lua

serialization

The serialization tool provided is experimental and may be fragile. It is recommended to use more powerful protobuf

Integrated open source library

libuv
sol2
concurrentqueue
lua
hiredis
kcp
lua-protobuf
http-parser
llhttp

Learn more

For more examples, please refer to example

有任何建议、BUG、疑问,统一解决QQ群:458421068
My email: jw_cpp@163.com