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Design Thinking and Innovation (DTI)

Course description

Introduces design concepts at various scales and disciplines. Covers core technologies, principles, processes, prototyping, and social aspects of design. Develops skills in innovation, entrepreneurship, teamwork, communication, and fabrication. Students work on design projects with instructors who are engineers and architects.

The theme for our year was interacting with light. With that in mind, we embarked on a project that spanned the whole term.

Part One

Part one (week 1-2) was dubbed the discover phase where we identify & understood opportunities & needs and collaboratively through co-creation with stakeholders with empathy. With a problem statement in mind, we examined our chosen site, conducted user interviews and analyzed through a MACRO AEIOU (Activities, Environment, Interaction, Objects, Users) point of view.

Part Two

During part two (week 3-4), we defined our problem statement further. The define phase was when we interpreted & reframed needs and map them into activities, functions and representations with mindfulness. This part was done as a group

Part Three

Week 5-7 was spent on part three — the develop phase. We had to ideate & model concepts based on identified opportunities. With the problem statement of "How might we introduce a more interactive way of feeding/watching the fishes in the pond?", my chosen idea was an laser target game where when a user hits the target with a laser gun, the target released fish food.

Part Four: Project Serenity

Hero Image The design draws inspiration from Chinese architecture and there is a purposeful allusion to lanterns. Its strength lies in its aesthetics, the amalgamation of light and water present a breathtaking image at night. The design sets itself apart by allowing the user to see silhouettes of fish as they move through the space.

Project Abstract

The double diamond framework formed the backdrop of our design process. Studying about user behaviour in the school’s hostel area provided insight into which spaces were underutilised and we were able to provide focused solutions to user needs. We identified that fishes attract people to the pond in the day. Providing a more interactive and aesthetic way of watching the fishes would culminate in a 33% increase in footfall into the space.

Interaction

There are 8 copies of the installation to be put in the SUTD pond. An installation would brighten when the user walks closer to it. The fishes are able to swim up into the tank. When they do, their silhouettes would be cast on the screens of the installation. The silhouettes are dynamic in the sense that the movements of fishes are random. The user is presented with a different image every moment.

Creative Challenge

The hardest part of this activity is to figure out how to integrate our pond into the pond non-intrusively. This means it must not have negative consequences to the environment or clash with architecture of the pond. Therefore, we decided to create a lantern with similar roof shape and textures to Jackie Chan Pavilion. Also, our lanterns do not excessively stress out the fishes with our standby mode, which pulsates at around 15% brightness.

Reflection

I throughly enjoyed this module and it was the highlight of my term 2 in SUTD. I had amazing groupmates and we have great synergy, our team was balanced and had different strengths that we capitalized on. I am grateful for them as together we overcame the challenge of building our prototype whilst juggling our other intensive modules. I am glad that our hardwork has paid off and that I've achieved an A in the module.

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