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#Boids A simulation of carnivorous animals in an environment, written in Processing.

#Instructions To run the code you will need Processing.

#Debugging D, F and G will show different debug information.


D shows the framerate, the current generation, the amount of boids and averages of various statistics.
F shows lines between boids which are interacting with each other, the blue half of the line shows the predator, the green half is the prey.
G shows various statistics (agression, fullness, max speed, etc) about each boid as red text.

#Seeded random Pressing the number keys will seed the randomness so that the boids will react in the same way each time.
NOTE: Will restart the simulation.

#Saving You can save a simulation by pressing P and load it by pressing O.
NOTE: Saving will overwite any previous 'save.txt' file.
RENAME ANY SAVE FILES YOU WANT TO KEEP.

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This project has been deprecated, see the new Flirds project: github.com/CodingStudiosUK/Flirds

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