#Boids A simulation of carnivorous animals in an environment, written in Processing.
#Instructions To run the code you will need Processing.
D shows the framerate, the current generation, the amount of boids and averages of various statistics.
F shows lines between boids which are interacting with each other, the blue half of the line shows the predator, the green half is the prey.
G shows various statistics (agression, fullness, max speed, etc) about each boid as red text.
#Seeded random
Pressing the number keys will seed the randomness so that the boids will react in the same way each time.
NOTE: Will restart the simulation.
#Saving
You can save a simulation by pressing P and load it by pressing O.
NOTE: Saving will overwite any previous 'save.txt' file.
RENAME ANY SAVE FILES YOU WANT TO KEEP.