Replies: 4 comments 7 replies
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If the FX but is on then it is distorting stuff in real time including your brush strokes , so likely not as simple as you might think to just allow FX to remain on. You can see the effect of keeping bones on if you have child objects with warp/mesh on and attempt to move points (after bones have already been adjusted from initial state). There might be a solution but it might not be so simple without creating other issues. |
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Ah I see I understand now. Allow the effects to remain on while you're working on uneffected layers. |
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Bump on this feature! Once you add an effect, it makes it super difficulty to draw more to the effect because you can't see what its doing anymore.
A workaround I found for this is to actually just export and then import the video. Now its displayed exactly as you want so you can freely add what you want to do. Once done, you can turn off the video, and everything works nicely together. Possible solutions:
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I wonder if this function will be optimized in the next update? |
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After I add FX animation to the track (such as rigging bones and moving), when I select tools such as moving tools or brushes again to create, the FX button will be turned off by default and the animation FX effect will be hidden!
This is unfavorable for me to carry out animation performance cooperation of other elements according to the animation special effects (such as drawing some skill effects based on the position of the character's action change)!
Can the on/off logic of FX button be adjusted? I hope that users can choose when to turn on or off and keep it in a correct state,instead of forcing the app to close the FX button and hide the animation effect when moving elements or drawing elements.
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