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Open-GL Playground

A playground repo where I am learning OpenGL programming from the excellent Youtube playlist from the Cherno.

The only difference is that I'm translating his tutorials into Go as he explains them in C++.

The code is pretty thrown together as its just for me to learn, its not optimised or made in a nice way.

Folder structure

Each folder relates to a different project from an episode on the playlist. With the exception of the render package (folder) which is where I have started to abstrct the open GL code out into a package for easier use and cleaner code.

The first few episodes are covered by triangle1 and triangle2. Then moving on to square drawing the folders square1, square2 and square3 are used.

From the episode where Cherno covers textures I am using the tex folder.

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