Repository navigation
V.0.7.3
When enabling multicore rendering, shadow optimization will also be enabled.
Desktop mirroring can cause shadow anomalies; if mirroring is not needed, you can disable shadow optimization.
Under single-core rendering, hiding the original game HUD can save about 0.5–1.5 ms of CPU frame time and improve FPS. It is recommended to use the dedicated HUD in the VR config instead, as it has almost no frame-time cost
When the server supports VR, 1:1 room-scale movement now uses instant movement instead of simulating character walking
Added a new SteamVR binding action: Teleport. When the server supports VR, you can move by teleporting, similar to the movement system used in many VR games