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V.0.8.0

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@keyou91 keyou91 released this 12 Aug 01:47
· 16 commits to master since this release

Added arm IK and world model IK. VR players can now see each other’s body and hand movements.
By default, arm rendering is enabled and VR gloves are disabled. If you do not want to see the arms, enable crop native viewmodel Arms enabled.
Added an option to keep the HUD always hidden, so it will no longer be triggered by any action.
Added Separate Grab / Reload Input. When enabled, Grip is only used to enter two-handed weapon mode, while reload grabbing can be performed with the trigger. The trigger must be bound to Reload, Crouch, Jump, or SecondaryAttack.
Added the console command vrconfig to open the configuration panel. You can also press F8 directly. The configuration panel has been simplified, with new advanced settings and a reset configuration option.
Integrated DXVK asynchronous Pipeline / Shader support, greatly reducing stutters caused by shader compilation. A low-latency synchronization mode has also been integrated to reduce input latency.
Added full ReShade support. The ReShade with add-on version is required. Some depth-based filters may have a large FPS impact and should be used together with multi-core rendering.
Fixed a potential crash issue with object pull.
Improved multi-core rendering behavior on some VR headsets. If multi-core rendering previously caused visual issues for you, you can try enabling it again.