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Modpack Tweaks
khazenor edited this page Sep 8, 2024
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7 revisions
- Hostile mob spawn is turned off for overworld under normal difficulty. Spawners should still work.
- To spawn hostile mobs, you can change your difficulty to hard, or delete this file:
kubejs\startup_scripts\remove_hostile_spawns.js - Many mob drops from hostile mobs can be purchased in the market
- To spawn hostile mobs, you can change your difficulty to hard, or delete this file:
- Following gamerules are set for all saves in this modpack:
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doInsomnia: false -
doPatrolSpawning: false -
disableRaids: true -
playersSleepingPercentage: 0 -
doTraderSpawning: false
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- If you wish to modify this, either delete or modify the file at
kubejs\server_scripts\global_game_rules.js
- Most items will stack up to 100 in your inventory
- This is mostly for Miles Tickets so they can be easily groups in to groups of 100. However, the mod I have access to that modify stacksizes (Stackable127) only increases the stack sizes for all items at the same time.
- All resource packs in the resource pack folder are included by default. This is so that I can enable resource packs I get from curseforge and have the modpack still pass their moderation system.
- If you don't want this to be the case you can modify the
[resourcepacks]section inconfig\global_data_and_resourcepacks.tomlto not contain"resourcepacks/"(make sure to remove the comma from the line above this)
- If you don't want this to be the case you can modify the
- Minecraft villagers and FarmingForBlockheads market villager are retextured to animals by default. (from the Farming Crossing 4 resource pack)
- You can craft a farmingForBlockheads market using miles tickets