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2DPlatformer

2d Platformer game

http://xnacoding.blogspot.se/2013/12/entity-component-system.html

Could do more collision detection with the sample on dropbox, PlatformerWithRamps.zip in V2 map

TODO:

  • Larger maps (more than one screen)
  • Camera
  • Create a small map (but larger than one screen) for reference (if procedural generation)
  • Animation (sprites)
  • Pause state
  • Background (repeated sprite)
  • Player shoot
  • Enemies
    • stationary
    • moves
  • Player dies if hitting enemy (first version)
  • Enemy dies if hit two times (first version)
  • Player wins if reach end (collision with specific tile)
  • Game over state
    • With menu to exit or go to main menu
  • Parallax background
  • Smaller hitbox for player (then sprite size)
  • Procedural generation
  • Gamepad control
  • Edit backgrounds in TileEditor
  • Ramps (for the map)
  • TileEditor needs to set that the tile is sloped and what direction, also what kind of slope (start with 45 degrees)
  • TileEditor - Layer type (which is solid)

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2d Platformer game

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