Hey there, fellow DAE student, curious visitor, or future tools engineer ๐
Welcome to my Tool Development repository โ a collection of everything I built during the Tool Development course at DAE.
This repo contains all lab exercises and the final exam project created during the course.
The master branch includes weekly labs, while the exam branch contains the final assessment.
These projects demonstrate how to design and implement production tools that optimize workflows and help artists integrate their content into the game pipeline.
โ ๏ธ Expect experiments, exploration, and plenty of refactoring โ toolmaking is as much about efficiency as it is about clarity.
๐ Course: Tool Development
๐ซ University: Howest University of Applied Sciences โ Digital Arts and Entertainment
๐ Location: Kortrijk, Belgium
๐๏ธ Academic year: 2024โ25 | Fourth semester
๐ Study load: 6 credits
โฑ๏ธ Total study time: 180 hours
- Co-ordinator: Koen Samyn
- Other teaching staff: Fries Boury, Thomas Goussaert
- Understands the production process and roles within it.
- Works autonomously to develop tools that assist artists.
- Applies context-specific programming skills to solve workflow issues.
- Selects and implements suitable pipelines for given assignments.
- Uses existing frameworks and languages effectively for tool creation.
- C# Basics (+ link to C++)
- Object-Oriented Principles, Attributes, Reflection
- Delegates, Events, and Lambdas
- LINQ, Continuations
- MVVM Pattern & Data Binding
- WPF & XAML
- Custom User Controls
- Consuming Web Services (Async Programming)
- Serialization & Deserialization
- Integrating C++ with C#
- Qt Framework
masterโ Weekly lab exercisesexamโ Final exam project
Each release contains standalone builds for Windows x64 platforms.
Tool Development was about bridging creativity and engineering โ making the invisible parts of the game pipeline run smoothly.
This repository showcases my early experiments in that direction: from reflection and event-driven programming to MVVM architecture.
If youโre taking this course yourself: learn fast, build smart, and remember โ tools save time when theyโre built with care ๐งฉ
This repository is licensed under the MIT License โ feel free to explore, fork, or reuse anything useful.
Made with C#, curiosity, and a few late-night builds โ
โ รdรกm