This is a TCP server runs on Unity Editor. You can request to compile and earn syntax errors in the project like this:
{
"messages": [
{
"type":"Error",
"message":"Assets\\Dodgeball\\Scripts\\AgentCubeGroundCheck.cs(14,94): error CS1585: Member modifier 'public' must precede the member type and name",
"file":"Assets\\Dodgeball\\Scripts\\AgentCubeGroundCheck.cs",
"line":14,
"column":94
}
]
}Just copy CompilerServer.cs into your project.
- navigate
Window->Compiler TCP Server
- Run the server
- Send TCP request
Anything is OK with the content. It does not read the content.
This simple Python script would help you