Welcome to Delver! An open-source TTRPG designed for free play and licensed under the MIT License.
Delver was developed to ensure a free TTRPG with robust mechanics and the potential for technological enablement will always be available for the tabletop, and to utilize the creativity of TTRPG players and game masters for growth. Thus, the majority of Delver's mechanical framework has been ported to JSON so that character creation, difficulty estimation and calculation, worldbuilding, loot generation, and much more can be made into tools that can take the burden off players and game masters (GMs).
If you want to find out how you can contribute, navigate to the Contributing section further down in the README.
Delver is a d100 system, which is to say that you roll the two 10-sided dice that come in a standard dice set together and add them to get a result. The 10-sided die that has the numbers 0-9 on it is a d10. The 0 counts as a 10, not a 0. The other die is called a percentile die, and goes from 00-90. On this die, the 00 counts as 00. Otherwise, it would not be possible to roll a 100.
Characters are built around a small number of core attributes which feed into a large set of skills. These skills (and never the attributes except in very rare circumstances) are the basis of saving throws, checks, and attacks. On average a character will have a handful of proficiencies in skills and be largely unskilled in other areas.
Classes are organized into 4 main archetypes:
Warrior
Mage
Rogue
Scholar
Each archetype has a bucket of class features which can be accessed at various milestones. Players will select these for their characters to customize them as they see fit, giving them the option for a highly diverse or highly focused character.
Delver has a setting, but it exists only to help game masters develop their own content. It will be fleshed out in the future as an optional component to take the burden off GMs.
Delver is set on a world of the same name that is in the early stages of technological renaissance. Armies are beginning to trade their spears and bows for firearms, sundials and water clocks are being replaced with mechanical clocks, and devices that can stamp whole sheets of paper with print are beginning to see use in the great cities of the world. But many corners of the world remain shrouded in darkness. There dark things stalk and wicked mortals may find refuge from judgment.
In the depths there is treasure long forgotten and secrets best left undisturbed. In the heights of heaven are worlds innumerable, never before seen by the eye of any mortal born on Delver. And in the streets and byways close at hand are common troubles aplenty that call out for the strength and wisdom of an adventurer.
Contribution is designed to utilize github's features to make it possible for anyone to add content to Delver and potentially have it approved as official content. Here are the options for contribution:
- Go to the issue tab
- Click new issue
- Add the
enhancementtag for feature requests - Add the
bugtag for feedback - Add the
questiontag for clarification - Explain your issue
- Fork the Delver repository
- Implement and test your feature in the
homebrewbranch - Submit pull request, describing the feature