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Cohesion.js
Cohesion.js allows players to manage, check, and roll against the Cohesion of the Squad without opening any particular handout. These functions allow the players to quickly spend and restore Cohesion points as they activate Squad Mode Abilities, take Cohesion Damage, recover lost Cohesion, and roll to enter Squad Mode. Further, they can quietly check on the current Cohesion of the Squad.
!Cohesion (Players and GM)
The system publicly rolls a D10 against the Squad's current Cohesion. Though Roll20 uses D10 < Cohesion, it functions as D10 <= Cohesion.
![max] Cohesion += <operator> [<modifier sign> <modifier absolute value>] (Players and GM)
Utilizes the statHandler() function with options["partyStat"] enabled. This allows the players to view and modify the one Cohesion attribute in the Campaign despite what they are selecting at the time.
- Must have a Cohesion Attribute somewhere in the Campaign.
- CentralInput.js
- AttributeHandler.js
- Whisper.js