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DamageCatcher.js

kyleady edited this page Jul 10, 2017 · 5 revisions

Purpose

When weapon damage is rolled, using the formats in CharacterImporter.js or TheAttack, the System automatically saves the resulting Damage, Penetration, Felling, Hit Location, Hits, and Primitive within the Damage Variables (see Damage).

Usage

This Script is not manually activated. It will respond to the effects of other API Commands.

Requirements

The Damage Variables listed in Damage must exist somewhere in the campaign.

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