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DamageCatcher.js

kyleady edited this page Jan 28, 2017 · 5 revisions

Purpose

When weapon damage is rolled, using the formats in CharacterImporter.js or TheAttack, the System automatically saves the resulting Damage, Penetration, Felling, Hit Location, Hits, and Primitive within the Damage Variables (see Damage).

Starship damage from different attacks combine together. All other damage does not stack but instead replaces the previous damage count.

Usage

This Script is not manually activated. It will respond to the effects of other API Commands.

Requirements

The Damage Variables listed in Damage must exist somewhere in the campaign.

This script is designed to react to the following scripts

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