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DamageHandler.js

kyleady edited this page Jan 28, 2017 · 2 revisions

Purpose

Allows the GM to manipulate the Damage Variables after an attack was made. Edits are typically made to the current values. This allows the GM to adjust the damage for Cover then reset the damage to its original value. The GM can also add in bonus damage, hits, etc for unusual circumstances or special rules.

Usage

![max] <damage variable> <operator> [<modifier sign> <modifier absolute value>] (GM only)

See the statHandler() function for more details.

See Damage for a list of the Damage Variables.

!attack = max (GM only)

Resets every Damage Variable to their max value.

![max] attack ? (GM only)

Whispers the max or current damage variables to the GM.

!target = <hit location> (GM only)

The following locations are valid

  • Head
  • Right Arm
  • Left Arm
  • Body
  • Right Leg
  • Left Leg
  • Front
  • Side
  • Rear
  • Starboard
  • Port
  • Aft

Requirements

The Damage Variables must exist somewhere in the campaign. See Damage.

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